Possible Spirit Change
#8
Having spirit reduce the chances of getting a critical strike on you is ridiculous. This idea was proposed by Tseric on the mage forums as a means to help with mage survibability. What they don't realize is that such a change will hurt mages even more, since NO mage focuses on spirit for PvP, and most of the caster DPS gear has NO spirit on it. Not to mention this will nerf mages even more against clases with high spirit such as certain priest builds and druids.

The idea is just ridiculously stupid. If they ever implement this change, they would have to revise all the DPS and PvP cloth armor to add heaps of spirit to it. But no, they won't do this. Instead, they will add all the DPS cloth armor with heaps of spirits on a new 80-man instance that will come in patch 2.5 or something. As things stand right now, as a mage you need to stack spellpower gear to be able to remain competitive in terms of damage output in PvP against epic'd out oponents. Of course, when we do this we have to sacrifice stats because let's face it: DPS cloth gear is gimped on stats due to the formula Blizzard uses to budget mod allocation to gear (spellpower takes up a significant amount of this "budget", leaving no room for stats).

All Blizzard needs to do to fix the countless number of mages whining about survibablity is to sit down and fix their retarded caster itemization. Why is it that classes such as hunters/rogues/warriors get stuff with Crit and Attack Power AND stats on top of that? Why can't the Ring of Spellpower have intellect and stamina? Why does the Robe of Volatile Power have LESS stats than a Dreadmist Robe? Blizzard seriously needs to sit down and fix caster itemization once and for all. But we all know this won't happen, they will keep on adding even MORE new modifiers (such as spell chance to hit, and more recently spell penetration which is bollocks) to further complicate the itemization issue and dillute the root of the problem even more.

To put it simple, the idea of spirit decreasing your chances of getting critted will complicate the HUGE caster itemization problem even more. It's a horrible idea.


Lissa,Jan 17 2006, 03:36 PM Wrote:Personally, I always liked the idea of Spirit increase Healing/Damage.  Say every 10 points of Spirit you have you get +1 Healing/Damage (or maybe +2 Healing/+1 Damage). 

Higher spirit means you should be able to focus your energies into your spells better.  Making someone else crit because you have a higher spirit makes little sense to me.
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It would make more sense to me to have Intellect have a positive impact on the damage your spells do. After all, Mages and Warlocks are not born with a default knowledge of elemental and demonology magic, they have to learn it. So, I think it makes more sense that the more intelligent you are, the better you are at dealing damage with your spells. By the same token, Spirit should have a positive impact on healing spells and maybe, just maybe, make spirit give a chance of preventing spell interruption.
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Messages In This Thread
Possible Spirit Change - by Quark - 01-14-2006, 11:41 PM
Possible Spirit Change - by Zarathustra - 01-15-2006, 12:01 AM
Possible Spirit Change - by MongoJerry - 01-15-2006, 01:20 AM
Possible Spirit Change - by Sheep - 01-16-2006, 02:07 AM
Possible Spirit Change - by Frag - 01-16-2006, 05:02 PM
Possible Spirit Change - by castille - 01-17-2006, 03:28 PM
Possible Spirit Change - by Lissa - 01-17-2006, 03:36 PM
Possible Spirit Change - by Ashkael - 01-24-2006, 06:40 PM
Possible Spirit Change - by ima_nerd - 01-24-2006, 07:05 PM
Possible Spirit Change - by TheLuminaire - 01-24-2006, 07:10 PM
Possible Spirit Change - by Legedi - 01-24-2006, 07:25 PM
Possible Spirit Change - by Concillian - 01-25-2006, 01:13 AM
Possible Spirit Change - by Rinnhart - 01-25-2006, 06:21 PM
Possible Spirit Change - by lfd - 01-26-2006, 12:35 PM
Possible Spirit Change - by TheLuminaire - 01-26-2006, 04:29 PM
Possible Spirit Change - by Hannibal777 - 02-27-2006, 10:47 AM

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