01-03-2006, 08:38 PM
I'm actually not sure whether pre-cast HOTs generate threat once the mob knows about you. I would guess so, but haven't tested it - Druidic PW:S is right. I'm pretty aggressive when tanking and burning some of my otherwise useless mana before a hard pull can give the healer a few seconds more drinking time.
Backing up while casting the instants is a good idea if you have room and one I'll start working in when appropriate.
Multiple mobs - the cooldown on Swipe was removed in 1.8. It went from 'nice to use when it's up' to a very potent skill indeed. Fully talented it's 15 rage for 110 high threat damage to three targets, with each crit returning five rage and each target giving a chance to proc Omen of Clarity.
1.8 increased the threat caused by talented mauls by over 50% (10% natural weapons, 20% savage fury, 15% feral instinct, an extra 4% crit, an extra 90 attack power, free use from Omen... all of which compound.) There are eight viable DPS classes in the game and now there are two viable tanks.
Backing up while casting the instants is a good idea if you have room and one I'll start working in when appropriate.
Multiple mobs - the cooldown on Swipe was removed in 1.8. It went from 'nice to use when it's up' to a very potent skill indeed. Fully talented it's 15 rage for 110 high threat damage to three targets, with each crit returning five rage and each target giving a chance to proc Omen of Clarity.
1.8 increased the threat caused by talented mauls by over 50% (10% natural weapons, 20% savage fury, 15% feral instinct, an extra 4% crit, an extra 90 attack power, free use from Omen... all of which compound.) There are eight viable DPS classes in the game and now there are two viable tanks.