Rare characters
#2
Something along the lines of "WHY WON'T IT JUST DIE!?", and "JESUS FSCK KEEP IT AWAY FROM ME!" rolled into one.

Key Talents:

Improved Revenge - Pretty sucky right now, but it'll no longer cause or be subjected to diminishing returns in 1.9. Rogues and anything that tries to melee you down will be stunned extremely often, with no chance of immunity or resistance.

Concussion Blow - Still subject to diminishing returns, but since Improved Revenge won't screw with this anymore, a great deal more viable when using it on the same target. Stun-on-demand. Combine this with War Stomp and people will hate you.

Improved Shield Bash - Three seconds of silence on a short cooldown, plus a nasty six-second lockout if you interrupt a spell. Combine this with Concussion Blow and War Stomp and it becomes very easy to silence a caster for more than twelve seconds (unless he's using only instants, in which case it's about eight or nine.)

Improved Shield Wall - An additional five seconds of near-invulnerability without any kind of damage penalty. When used at the right time (e.g. when you MUST get that next Shield Bash off so your teammates can finish the caster or target), it can make a massive difference.

Shield Slam - A potent, instant attack that can also dispel protections and buffs. Does pretty decent damage by itself (crits can go over the assumed cap of 1100 on clothies Sundered enough), and the ability to kill a life-saving buff like Power Word: Shield in addition to the damage is incredible. It CAN be hard to get that 30 Rage if you aren't getting pounded on (which you WILL be getting pounded on if you're attacking the right targets), but Bloodrage and Berserker Rage can help that somewhat.

Piercing Howl - Powerful AE snare that has no diminishing returns and a very cheap Rage cost. Very useful in almost any situation, and it goes from effective to downright obscene in Warsong Gulch, where a single well-timed Piercing Howl can literally win games for you.

Necessary Equipment:

Green Whelp Armor: Crappy Armor and no viable stats, but the effect doesn't appear to have a PPM cap, and since people will be pounding on you anyway, you might as well pound them right back after a fashion. Incredible when flagrunning in Warsong Gulch; it's endlessly amusing to watch Rogues suddenly fall asleep while chipping away at your mammoth HP.

High Warlord's Shield Wall: The best example of its kind, but it can also be replaced with far more easily-attained versions such as the Crest of Retribution and Force Reactive Disk. Add on the Blocking enchant to make the proc happen more often (as well as light up Revenge more frequently) and you can cause some pretty nice damage.

Silent Fang: In my opinion, one of the best-possible one-handed Warrior PvP weapons in the entire game. The proc is somewhat low (it appears to go off once every two or three fights), but when it goes off, it gets noticed. If this proc happens, you can VERY easily completely and utterly take any caster out of the fight permanently (considering he has an extremely low chance of surviving the duration of the number of stuns and silences you can chain with this one, even if it's just you attacking him.) This proc can (and will) win games of Warsong Gulch for you.

Since I do Warsong Gulch more than any other kind of PvP (what can I say? I love CTF in all its forms), most of what I plan out is designed around strategies for it.

You can be both defensive and offensive with this build, and are equally suited at both. Your mythic durability and defensive capabilities make you an excellent flagrunner if you have sufficient healer support, and you can also grab the enemy's flag and run around in circles to cause a distraction that will (more often than not) be long enough to allow your team to get your flag back. Defensively, you can take any caster out of the game with your myriad stuns and silence abilities, and a well-timed Shield Bash+Concussion Blow combo on the flagrunner's Priest can doom his efforts. You can also do adequate flagrunner-defense, using your silences and stuns in an offensive manner, silencing Mages and stunning Rogues pursuing your flagrunner.

You can melee down nearly any class of any talent spec out of sheer durability and versatility, especially if you take advantage of the Whelp Armor's sleep proc to use a Bandage and get out of combat for a Charge.

If you happen to take Engineering with this build, you really will become the definitive caster-killer. Rogues may cause more damage in a shorter amount of time, but NO ONE will be able to match your sheer capability to incapacitate, annoy, and prevent casters from doing what they do. Use your abilities on Mages and Warlocks to prevent your allies from taking damage, or use them on Priests to prevent your enemies from receiving life-saving heals and shields.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cow™. USDA inspected, FDA approved.
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Messages In This Thread
Rare characters - by Quark - 01-01-2006, 06:52 PM
Rare characters - by Artega - 01-03-2006, 03:29 AM
Rare characters - by Zarathustra - 01-03-2006, 03:50 PM
Rare characters - by Artega - 01-04-2006, 03:13 AM
Rare characters - by Yuen - 01-04-2006, 09:01 AM
Rare characters - by oldmandennis - 01-04-2006, 07:12 PM
Rare characters - by Quark - 01-04-2006, 10:31 PM
Rare characters - by Frag - 01-06-2006, 06:48 PM
Rare characters - by oldmandennis - 01-06-2006, 07:24 PM
Rare characters - by Descended - 01-17-2006, 02:59 PM
Rare characters - by Quark - 01-17-2006, 06:18 PM
Rare characters - by Descended - 01-19-2006, 10:35 PM

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