12-30-2005, 10:09 PM
Having been away for two months...
Where did werewolves and ogres as race ideas come from? I understand that the werewolves were the result of Arugal playing god, but what reason would they have to ally themselves with ANYONE? If werewolves became a playable race, Shadowfang Keep would need to be completely removed, or heavily edited. If ogres became a playable (Alliance) race, the Horde Dustwallow town (the name escapes me) would need to be populated with Orcs and the like instead of Ogres, and game-world Ogres would also need to be messed around with. Perhaps a small faction of either race would join up with the Allies, but then why wouldn't High Elves also be an allowable option, given that there are few of them as well (and the primary reason for them being unplayable seems to be that there are very few left)?
The Ogres left the Horde between the second and third wars because they felt that Thrall's new vision of leadership wasn't a bloodthirsty-enough method. The Alliance more than likely would not be bloodthirsty in any battle, ever, even if it were Humans and Orcs going at it like usual.
Werewolves make no sense in that Arugal seemed to be something of a magical heretic to the Kirin Tor, and given that the werewolves are Arugal's creations (and thus bound to his will?), you would assume Arugal would have to be allied with the Allies in order for this to happen.
Draenei don't make a LOT of sense if you ask me, but I'd say a vendetta against the Orcs (and Horde in general) for wrecking their homeworld makes a great deal more sense than anything anyone else could come up with for ogres and werewolves.
Where did werewolves and ogres as race ideas come from? I understand that the werewolves were the result of Arugal playing god, but what reason would they have to ally themselves with ANYONE? If werewolves became a playable race, Shadowfang Keep would need to be completely removed, or heavily edited. If ogres became a playable (Alliance) race, the Horde Dustwallow town (the name escapes me) would need to be populated with Orcs and the like instead of Ogres, and game-world Ogres would also need to be messed around with. Perhaps a small faction of either race would join up with the Allies, but then why wouldn't High Elves also be an allowable option, given that there are few of them as well (and the primary reason for them being unplayable seems to be that there are very few left)?
The Ogres left the Horde between the second and third wars because they felt that Thrall's new vision of leadership wasn't a bloodthirsty-enough method. The Alliance more than likely would not be bloodthirsty in any battle, ever, even if it were Humans and Orcs going at it like usual.
Werewolves make no sense in that Arugal seemed to be something of a magical heretic to the Kirin Tor, and given that the werewolves are Arugal's creations (and thus bound to his will?), you would assume Arugal would have to be allied with the Allies in order for this to happen.
Draenei don't make a LOT of sense if you ask me, but I'd say a vendetta against the Orcs (and Horde in general) for wrecking their homeworld makes a great deal more sense than anything anyone else could come up with for ogres and werewolves.
ArrayPaladins were not meant to sit in the back of the raid staring at health bars all day, spamming heals and listening to eight different classes whine about buffs.[/quote]
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.
The original Heavy Metal Cowâ¢. USDA inspected, FDA approved.