12-29-2005, 07:55 PM
Gnollguy,Dec 29 2005, 02:43 PM Wrote:Good to know about improved Fade was wondering about that.
I wonder about this: http://www.worldofwarcraft.com/info/classe...555212210015151
dropping reach and some of the resistance lowering talents to get spirit tap as well.
It just seems that 24 vs 20 yards on flay doesn't really matter much and the 36 vs 30 yards on mind blast and pain won't matter too much either. Both of those spells stay well within the danger zone in MC improved or not. I just wonder how much spirit tap would help with the mana pool in 5 man (possible that you get the killing blow) and 40 man (very doubtful you do).
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That is one consideration -- I would love to have had spirit tap on Genkar back when he had something like 270 spirit, and with mind flay and swp, it's semi-likely that unless you have a hunter with you, you're going to get that last hit .. however, spirit tap becomes less useful the more you five man, and even moreso in the longer fights against higher level mobs, raid or not. Since it relies on killing blow, it's hard to justify using it for combat, since you will rarely have a combat scenario that either lasts long enough for mana regeneration to be worth it, or has multiple mobs in it that might allow you killing blow. In a 40-man raid, or a 20-person raid, it's next to impossible to even approach a 20% killing blow ratio.
One thing I have wondered about, is Spirit Tap in PvP, but not enough to spend 50G on it (speccing to it, and speccing back out ;). Blackout is -VERY- handy, however. 3 seconds is enough to get vampiric embrace on something you were worried about getting healing off of, or just getting in another 600-1200 points of damage on without any worry of damage back. But, in some situations, that stun is just terrible for someone trying to 'set something up'. (Even though, I do say that as soon as it comes out of the stun, it goes right where the warrior wants it, regardless).
A discipline priest with meditation and spirit tap would have almost nigh-unmatchable regen of mana, since spirit tap allows 50% while casting, and meditation does another 15%.. that's a hefty bit coming back in. However, I'm almost matching my old spirit regen with mana/5 gear. Almost, not quite. ;) I've just about tripled my old meditation regen, however, with mana/5