Three tree rogue build
#11
Alram,Dec 20 2005, 12:44 PM Wrote:If I had to choose between Opportunity and Master of Deception, I'd pick Master of Deception. Being spotted by a mob can mean disaster.

I like Improved Eviscerate and Cold Blood very much. These 2 skills are the Boss killers for me at the end game. My eviserates crit for about twice what my ambushes do.

Broadly speaking, rogues can either go the damage route or the stunlock route.  Rogoll's build was initially all about damage from ambush and backstab, but increasingly I find the utility of stun more desirable and I am considering respeccing to try out Improved Kidney Shot--hopefully it shortens the timer on Kidney Shot enough so that I can use it twice in a row if needed to keep mobs stunned in an instance.

I have some mixed feelings about backstab in an instance, and therefore about Improved Backstab which seems to me to be more of a party talent rather than a talent for going solo. Obviously backstab deals more damage than SS.  However, the necessity for putting yourself behind the mob makes it unuseable at times; the same is true for ambush vs. CS. When there are a ton of mobs, or even only one who is not standing still, getting the right position can be frustrating and hard or impossible to achieve. And sometimes if you get behind a mob you risk sggroing or mobs by your proximity.  If you are playing with a tank who does not appreciate your positioning needs, this can also be an issue.

Rogues are fun.
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Well I've played druid cats in instances so I'm well aware of the positioning issues and if I have to sinister strike, I have to sinister strike, so may damage goes down. Oh well, that's why I have weapon swap macro's get a sword in my main hand fast so I can hit harder on SS. :)

As for MotD, my druid is pretty much never seen by a mob if I'm paying attention and I don't have the very powerful distract to turn them around or make them stand still. I'm really not too worried about being spotted in stealth so opportunity seemed a much better choice for me. If I get spotted on a sap and vanish fails, I just die, eat the repair cost and get the rez.
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It's all just zeroes and ones and duct tape in the end.
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Messages In This Thread
Three tree rogue build - by Kevin - 12-18-2005, 07:17 PM
Three tree rogue build - by Chesspiece_face - 12-18-2005, 08:30 PM
Three tree rogue build - by Kevin - 12-18-2005, 09:19 PM
Three tree rogue build - by Quark - 12-18-2005, 09:40 PM
Three tree rogue build - by Quark - 12-18-2005, 09:52 PM
Three tree rogue build - by Kevin - 12-18-2005, 10:10 PM
Three tree rogue build - by Concillian - 12-19-2005, 05:04 AM
Three tree rogue build - by Mavfin - 12-20-2005, 02:27 PM
Three tree rogue build - by Kevin - 12-20-2005, 05:19 PM
Three tree rogue build - by Alram - 12-20-2005, 05:44 PM
Three tree rogue build - by Kevin - 12-20-2005, 06:29 PM
Three tree rogue build - by vor_lord - 12-20-2005, 09:40 PM
Three tree rogue build - by VoiceMan - 12-20-2005, 10:04 PM
Three tree rogue build - by Concillian - 12-20-2005, 11:24 PM
Three tree rogue build - by Treesh - 12-21-2005, 02:21 AM
Three tree rogue build - by Frag - 12-21-2005, 08:36 PM
Three tree rogue build - by Quark - 12-21-2005, 09:12 PM
Three tree rogue build - by Concillian - 12-21-2005, 11:02 PM
Three tree rogue build - by Watto44 - 12-22-2005, 03:56 AM
Three tree rogue build - by VoiceMan - 12-22-2005, 06:25 PM
Three tree rogue build - by Concillian - 12-22-2005, 06:45 PM
Three tree rogue build - by vor_lord - 12-22-2005, 07:18 PM
Three tree rogue build - by Concillian - 12-22-2005, 08:02 PM
Three tree rogue build - by Watto44 - 12-22-2005, 09:34 PM
Three tree rogue build - by Quark - 12-22-2005, 10:17 PM
Three tree rogue build - by Concillian - 12-22-2005, 10:30 PM

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