11-17-2005, 12:25 AM
MongoJerry,Nov 14 2005, 11:51 PM Wrote:Yep, unfortunately that often happens on our server. The Core has had a lot of arguments about it. We've finally fielded a "no afk" team that adamently refuses to afk against anyone, and the games have been much more fun for me since then. However, when we don't have our "A team" on, there's a lot of grumbling to afk against known good alliance teams, because some people are trying to rank up to get items. The current system where you are basically fighting against your own faction in the race for cp's and where you don't have any incentive to stay in difficult games needs to be radically changed. Unfortunately, I haven't thought up a good system myself.
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1. Kudos to not afk'ing, I certainly have more fun when I concentrate on killing alliance as a reward in itself rather than accumulating honour. :)
2. I think the solution is relatively straightforward. They've made the pvp grind a ladder system, but without the most basic requirement of a ladder, that defeating people of higher rank than you is worth more than defeating people of lower rank. Sure the individual honour varies but that means squat compared to the bonus honour. I'm pretty sure if they made the bonus honour from AB/WSG/AV variable and dependent on the aggregate ranks of the opposition relative to your own, that you'd see /afk as a tactic disappear.