10-25-2005, 02:30 AM
For Rogues and Cat form you'll get the same relative values for skills (which is what you want to know when trying to choose between skills) whether you measure damage per second or per energy point, since energy regenerates at a flat rate. I prefer energy, since that way doesnt require contortions allowing for the initial 100 you should start most fights with. You could also treat it as '10 free seconds of skills'.
Shred does gain in efficiency faster than Claw does as attack power rises.
For me it's almost a moot point - I'm finding bear easier to play than cat, to the point of doing more damage over an instance run when using bear form for damage (with a warrior tanking) rather than cat. I don't need to watch my aggro, I don't need to stack combos and then finish before the mob gets killed, with enough Rage I can hit three targets with Swipe as fast as it cools down, I can Feral charge back into contact after a knockback or if a cloth wearer draws aggro, I get a lot more thorns procs. Much to like.
Shred does gain in efficiency faster than Claw does as attack power rises.
For me it's almost a moot point - I'm finding bear easier to play than cat, to the point of doing more damage over an instance run when using bear form for damage (with a warrior tanking) rather than cat. I don't need to watch my aggro, I don't need to stack combos and then finish before the mob gets killed, with enough Rage I can hit three targets with Swipe as fast as it cools down, I can Feral charge back into contact after a knockback or if a cloth wearer draws aggro, I get a lot more thorns procs. Much to like.