10-20-2005, 09:48 PM
I'd suggest you don't be afraid to change strategies if the first plan doesn't work. As I mentioned we started with the kill 3 elites - last elite to 20% - kill first healer plan, but it got really messy when the 3 sheep broke - no one was quite sure which sheep they should be grabbing.
The 1 elite - 4 healer - 3 elite is probably the easiest to explain, and the easiest for the raid to follow. (That's not the same as being the most efficient order to kill them in though).
The advantage of the paladin shield pull over a hunter is that gives your mages / hunters time to pull all the adds off a target that isn't taking any damage. Their aggro range is pretty large so the paladin doesn't have to get to far from the main group. We more or less tanked the elites in a line along the back wall.
Here's another idea for a kill order I've been tossing around (as yet untested in battle):
Kill 2 elites
Damage 1 elite to 20%
Kill 2 healers
The two remaining healers will break sheep - you have 1 elite at full health, 1 almost dead and 2 healers.
Kill elite at 20%
Then you have the option of killing the 2 healers and leaving the elite for last, or kill the last elite and leaving the healers for last.
The tank of first elite killed would the warrior the DPS follows for their target. The tank of the second elite would be responsible for grabbing one of the sheep that break when the second healer dies.
The plan tries to balance killing off the elites quickly (to reduce the healers's workload) versus leaving too many sheep to break when the 4th add dies (which creates confusion with target assignments).
Chris
The 1 elite - 4 healer - 3 elite is probably the easiest to explain, and the easiest for the raid to follow. (That's not the same as being the most efficient order to kill them in though).
The advantage of the paladin shield pull over a hunter is that gives your mages / hunters time to pull all the adds off a target that isn't taking any damage. Their aggro range is pretty large so the paladin doesn't have to get to far from the main group. We more or less tanked the elites in a line along the back wall.
Here's another idea for a kill order I've been tossing around (as yet untested in battle):
Kill 2 elites
Damage 1 elite to 20%
Kill 2 healers
The two remaining healers will break sheep - you have 1 elite at full health, 1 almost dead and 2 healers.
Kill elite at 20%
Then you have the option of killing the 2 healers and leaving the elite for last, or kill the last elite and leaving the healers for last.
The tank of first elite killed would the warrior the DPS follows for their target. The tank of the second elite would be responsible for grabbing one of the sheep that break when the second healer dies.
The plan tries to balance killing off the elites quickly (to reduce the healers's workload) versus leaving too many sheep to break when the 4th add dies (which creates confusion with target assignments).
Chris