10-18-2005, 11:09 AM
Artega,Oct 18 2005, 03:34 AM Wrote:Dunno, 70% snare (or 50% every 3 minutes) doesn't sound too impressive. Reminds me of post-Beta, pre-1.6 Hamstring I, which was mostly pointless. Figured the points would be better spent.
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Technically, its the weakest snare in the game. That is not its strength. Its strength lies in the fact that it is:
1) Spammable. Instant cast, no cooldown, relatively low mana cost.
2) Ranged, admittedly more advantageous on offensive and in groups than defensive (but let's face it, if you wanted a myriad of escape abilities in a caster you'd play a mage)
3) No diminishing returns. Only snare that does not diminish when refreshed.
If you're an affliction warlock on PvP servers going as far down as Shadow Mastery, picking up fully improved Curse of Exhaustion is a must.
Also, this is the only snare warlocks have. No charge, no intercept, no blink, no earthbind, no stealth, no speed skills. CoEx doesn't seem like much on paper, but you can keep that snare going forever on players.
Druids can shape out of CoEx or Cast remove curse, but with instant cast and no diminishing returns, its back on again along with a iCorruption whittling down hp.
1v1:
Rogues: They know how CoEx feels. Ask any. Hint: It isn't good.
Warriors: Limited effectiveness. Useless if warrior has intercept available.
Other classes: Very little use for direct combat purposes.
Group battles: You should know how fun hamstring is. Imagine if you had a spammable snare from 30 yards (improveable with talents) that can be kept on as many targets as you have time for. Albeit a weak snare, its enough for your allies to maintain a movement advantage.