10-14-2005, 07:23 PM
What makes a character good? I mean, let's face it - Diablo is hardly an RPG. All level 50 warriors are basically the same. Any player/character can get the same spells, stats, and pretty similar items.
But how can you measure real skill? How do you know when someone really knows their enemies, their spells and when to use them, the dungeon layout and how to use it to their advantage? I've been thinking of different ways to challenge even the most decked out characters from their creation to the highest levels. Here are some (if you want a more complete description, just ask):
Ironman through dlvl 4 (or possible even through catacombs)
Complete a 3@30 victory
Max base stats
Max spell levels
Clear Hell/Hell solo using no more than a belt (8) of potions. Any potions found are OK too.
The idea is that all the challenges together can be used to rate characters. Let's say there were 7 total. Then there are three levels a character can achieve: bronze (4/7 done), silver (6/7 done), and gold (7/7). Some should be pretty hard and give higher levels goals to reach for.
What can you come up with?
But how can you measure real skill? How do you know when someone really knows their enemies, their spells and when to use them, the dungeon layout and how to use it to their advantage? I've been thinking of different ways to challenge even the most decked out characters from their creation to the highest levels. Here are some (if you want a more complete description, just ask):
Ironman through dlvl 4 (or possible even through catacombs)
Complete a 3@30 victory
Max base stats
Max spell levels
Clear Hell/Hell solo using no more than a belt (8) of potions. Any potions found are OK too.
The idea is that all the challenges together can be used to rate characters. Let's say there were 7 total. Then there are three levels a character can achieve: bronze (4/7 done), silver (6/7 done), and gold (7/7). Some should be pretty hard and give higher levels goals to reach for.
What can you come up with?