10-11-2005, 06:09 PM
Much depends on what you intend to be doing. If you're a raidaholic, I'd do a Balance/Restoration or a Restoration/Balance for ranged damage while being available to heal. It tends to drop the Fun Fur Factor, though.
The Theorycraft Hykim-as-healer build i've been working on is:
Feral Combat Talents - 16 points
Ferocity - rank 5/5
Feral Instinct - rank 3/5
Brutal Impact - rank 2/2
Feline Swiftness - rank 2/2
Feral Charge - rank 1/1
Sharpened Claws - rank 3/3
Restoration Talents - 35 points
Improved Mark of the Wild - rank 5/5
Improved Healing Touch - rank 5/5
Nature's Focus - rank 4/5
Insect Swarm - rank 1/1
Tranquil Spirit - rank 5/5
Improved Rejuvenation - rank 3/3
Nature's Swiftness - rank 1/1
Gift of Nature - rank 5/5
Improved Regrowth - rank 5/5
Innervate - rank 1/1
There is enough in the Feral tree to not be completely gimped, and all the Restoration healing-enhancing talents are covered.
That's not what I'm going to go for immediately. I'm going to try a more Feral-oriented buid, to wit:
Balance Talents - 9 points
Improved Wrath - rank 5/5
Natural Weapons - rank 4/5
Feral Combat Talents - 31 points
Ferocity - rank 5/5
Feral Instinct - rank 5/5
Brutal Impact - rank 2/2
Feline Swiftness - rank 2/2
Feral Charge - rank 1/1
Sharpened Claws - rank 3/3
Predatory Strikes - rank 3/3
Blood Frenzy - rank 1/2
Savage Fury - rank 2/2
Faerie Fire (Feral) - rank 1/1
Heart of the Wild - rank 5/5
Leader of the Pack - rank 1/1
Restoration Talents - 11 points
Improved Mark of the Wild - rank 5/5
Furor - rank 5/5
Insect Swarm - rank 1/1
All of this is probably immaterial, as I have no plans, goals or real use for Hykim, but it should be fun to tool around Ferally for a bit, maybe try PvPing.
The Theorycraft Hykim-as-healer build i've been working on is:
Feral Combat Talents - 16 points
Ferocity - rank 5/5
Feral Instinct - rank 3/5
Brutal Impact - rank 2/2
Feline Swiftness - rank 2/2
Feral Charge - rank 1/1
Sharpened Claws - rank 3/3
Restoration Talents - 35 points
Improved Mark of the Wild - rank 5/5
Improved Healing Touch - rank 5/5
Nature's Focus - rank 4/5
Insect Swarm - rank 1/1
Tranquil Spirit - rank 5/5
Improved Rejuvenation - rank 3/3
Nature's Swiftness - rank 1/1
Gift of Nature - rank 5/5
Improved Regrowth - rank 5/5
Innervate - rank 1/1
There is enough in the Feral tree to not be completely gimped, and all the Restoration healing-enhancing talents are covered.
That's not what I'm going to go for immediately. I'm going to try a more Feral-oriented buid, to wit:
Balance Talents - 9 points
Improved Wrath - rank 5/5
Natural Weapons - rank 4/5
Feral Combat Talents - 31 points
Ferocity - rank 5/5
Feral Instinct - rank 5/5
Brutal Impact - rank 2/2
Feline Swiftness - rank 2/2
Feral Charge - rank 1/1
Sharpened Claws - rank 3/3
Predatory Strikes - rank 3/3
Blood Frenzy - rank 1/2
Savage Fury - rank 2/2
Faerie Fire (Feral) - rank 1/1
Heart of the Wild - rank 5/5
Leader of the Pack - rank 1/1
Restoration Talents - 11 points
Improved Mark of the Wild - rank 5/5
Furor - rank 5/5
Insect Swarm - rank 1/1
All of this is probably immaterial, as I have no plans, goals or real use for Hykim, but it should be fun to tool around Ferally for a bit, maybe try PvPing.