05-06-2003, 11:06 PM
ldw,May 6 2003, 07:48 AM Wrote:Erm hmm .. isn't this what these supposed 'tempered' item recipes are supposedly supposed to do in 1.10? :DNot even remotely.
From what I understand, those recipes add new attributes to an item. (Ala Sir General's Rune Mod.) They also increase the level req, so you can only use them a limited number of times.
I'm talking about a way to upgrade the existing stats on an item. With this I might be able to eventually upgrade my Tarnhelm to a perfect 50%, but not above that, and not add any other stats. If I'm willing to spend the gold I get an unlimited number of tries.
Think about how trade values work on the realms. A perfect 50% Tarn (or use War Travellers as an example) is worth some amount. Even a 49% isn't worth near as much. And much below that no one wants them.
With my recipe, all Tarns are potentially equal. Once you get one, all you need to do is invest the gold. (The gap narrows.)
If the tempering recipes work as I believe, then items with "perfect" stats command as much of a premium as ever. (The gap stays the same or widens.)
See what I mean?
-- CH
What I would also do is make an item called a "philosopher's stone". It never drops, but you can buy them from Alkor - for gobs of cash. It's the other required item, for the recipe, in addtion to the three potions. Maybe there would be different varieties of p.stones so you could guide which item stat would be affected. Maybe you'd have to cube them up from base p.stones.