1.8 Patch notes
#11
lfd,Sep 29 2005, 11:42 AM Wrote:Wow.  Now I know how mages feel.
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Actually you don't

Not that I usually hold up the flag for the Mages but in this patch the Mage got two nerfs while the priest stood still

The Arcane Missiles fix seems to mean that the rather useful pvp feature of starting to channel against an opponent who is running out of range allows you to get the full spell off, no matter how far away they go is removed. There are fixes/nerfs to Frost Armour persisting through Vanish and Druid shapechange

I can see how both of these can be considered bug fixes but their game balance effect is to weaken Mages a little. In the past bug fixes that weaken a class's power have often come with a sweetener such as the fix to Hunter traps being irresistible being released at the same time as new talent trees

Fortunately this only effects the 0.1% of Mages who don't use IAE as their only attack ;)
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Messages In This Thread
1.8 Patch notes - by Mirajj - 09-29-2005, 05:00 AM
1.8 Patch notes - by TheLuminaire - 09-29-2005, 05:47 AM
1.8 Patch notes - by Chesspiece_face - 09-29-2005, 07:36 AM
1.8 Patch notes - by Ruvanal - 09-29-2005, 09:42 AM
1.8 Patch notes - by MongoJerry - 09-29-2005, 10:11 AM
1.8 Patch notes - by lfd - 09-29-2005, 10:42 AM
1.8 Patch notes - by Tal - 09-29-2005, 12:24 PM
1.8 Patch notes - by TheLuminaire - 09-29-2005, 03:26 PM
1.8 Patch notes - by Lissa - 09-29-2005, 04:22 PM
1.8 Patch notes - by Mirajj - 09-29-2005, 04:50 PM
1.8 Patch notes - by Brista - 09-29-2005, 05:05 PM
1.8 Patch notes - by oldmandennis - 09-29-2005, 06:09 PM
1.8 Patch notes - by Mirajj - 09-29-2005, 06:18 PM
1.8 Patch notes - by Sabra - 09-29-2005, 06:41 PM
1.8 Patch notes - by Ruvanal - 09-29-2005, 08:56 PM
1.8 Patch notes - by Lissa - 09-29-2005, 10:05 PM
1.8 Patch notes - by KiloVictor - 09-30-2005, 05:06 PM
1.8 Patch notes - by Zippyy - 09-30-2005, 05:24 PM
1.8 Patch notes - by kandrathe - 10-07-2005, 04:02 PM
1.8 Patch notes - by kandrathe - 10-07-2005, 04:16 PM

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