Major change to weapon speed mechanics
#4
Artega,Sep 21 2005, 08:10 PM Wrote:Lucky for me, this doesn't change a thing.  I always went for the highest damage-range on my weapons, regardless of weapon speed.  I'd use a 100-200 2.50 weapon over an 80-180 3.80 weapon.
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I just ran some numbers to test it out and, in the new patch, the difference between a 2.8 speed, 54 DPS two-hander and a 3.8 speed, 54 DPS two-hander looks to be about 4 total, output DPS for a warrior who mortal strikes about as much as mine does. That's pretty trivial when your DPS from standard attacks and mortal strikes is in the 150ish range (all of my calculations were done assuming no damage reduction or critical strikes or anything of that sort to keep them simple).

Overall, it looks like the damage gap between fast weapons and slow weapons got roughly halved by this change (bringing the high damage, slow weapons down a bit and the low damage, fast weapons up a bit). This seems like a useful change that will make itemization a bit more varied as people can finally put all those arcanite reavers down in favor of more fun weapons without sacrificing much (if any) effectiveness. :)
-TheDragoon
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Messages In This Thread
Major change to weapon speed mechanics - by Quark - 09-22-2005, 01:55 AM
Major change to weapon speed mechanics - by TheDragoon - 09-22-2005, 04:32 AM
Major change to weapon speed mechanics - by Quark - 09-22-2005, 02:11 PM
Major change to weapon speed mechanics - by Lissa - 09-22-2005, 06:49 PM

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