09-17-2005, 11:19 AM
Lissa,Sep 17 2005, 06:31 PM Wrote:To be honest, I'm not sure how I would work it. The thing about eviserate is it is usable with any weapon a rogue has at hand. This means that if you do a percentage base, then dagger rogues lose out on performing eviserate compared to sword or mace rogues. The only solution I could see would be to have the game detect the DPS of the weapon and multiply it by a certain percentage, there by making eviserate equal across all weapons.
I do know, I would base the damage on a green level 60 item, not on a grey, white, blue, purple, or higher rarity.
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If they do change Eviscerate my guess it that it'll do damage based solely on attack power.