Invulnerable Mail - Nerf in Patch 1.7
#3
MongoJerry,Sep 15 2005, 08:43 PM Wrote:The general consensus among the shaman in our guild is that the change made the armor from one of the best items in the game for shaman to disenchant bait.  The shaman didn't care about the melee interrupt thing before, because they use shocks a lot in PvP combat.  So, for them, this reduced the immunity from eight seconds to three seconds.  Plus, it made it so that the proc can't pop more than once every 30 seconds, when before, it often would (especially when fighting a rogue).  So, you end up with a piece of armor that at most does a small amount of damage mitigation, if you're lucky and the proc goes off at the right time against the right opponent.  Meanwhile, you're stuck with a piece of armor that has no other useful stats on it.

The change to Invulnerable Mail was probably necessary, as the proc was overpowered before, but Blizzard should have compensated for the change by adding stats like stamina and intellect to the armor.  They didn't, though, so no, don't waste the arcanite.
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I think that Blizzard must change it again, because making 1000 gold almost worthless is a slap into the face of everyone who made the effort to collect and create the materials, really. It's a stupid overnerf from what I could read so far, probably again based on whiners who don't play (or like) Shaman, or can't use this mail armor. It is an EPIC armor and it is VERY expensive, and its power should reflect that. I also think that Blizzard has to learn that this is not a "play for free" Diablo II where they can change everything as they like, but a game that costs 13$/month, which I wouldn't call exactly cheap (compared to other MMO's). Any significant change regarding items and skills can easily destroy a player's effort of many months of playing as you can see by this piece of mail armor. While a free respec has recently been given for those whose skills were changed, i.e. Warlocks or Warriors, Blizzard obviously hasn't wasted any thought so far how they could compensate a player who has created this 1000 gold armor. How about giving them all the materials or 1000 gold back? And one last thing for Blizzard: It is not the user's fault that epic items drop in droves in instances and as high rank PvP rewards, causing an epic item inflation that is already way too high. Restrict the amount of epic sweets that you throw around in instances and PvP, but don't punish those who collect the materials for their personal, handcrafted epic armor over many months.
"Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays." -- Friedrich von Schiller
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Messages In This Thread
Invulnerable Mail - Nerf in Patch 1.7 - by nobbie - 09-15-2005, 07:38 PM
Invulnerable Mail - Nerf in Patch 1.7 - by nobbie - 09-16-2005, 12:50 AM
Invulnerable Mail - Nerf in Patch 1.7 - by Artega - 09-16-2005, 02:19 AM
Invulnerable Mail - Nerf in Patch 1.7 - by nobbie - 09-16-2005, 07:34 AM
Invulnerable Mail - Nerf in Patch 1.7 - by Artega - 09-16-2005, 05:44 PM
Invulnerable Mail - Nerf in Patch 1.7 - by nobbie - 09-16-2005, 07:24 PM

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