09-07-2005, 09:05 PM
I feel that paladin heals are a bit under represented, so here is some data. I've placed my own conclusions at the bottom. I haven't played my druid to high enough levels or started a priest, so I am definately biased in my paladin understanding. Hopefully this data will provide more resolution to the issue.
Assuming maxed talents of ImpHL and ImpFoL, a 3000 mana pool, BoL3 and Improved BoW.
Paladin Healing / Damage prevention Abilities
Improved Holy Light +12% healing to Holy Light
Improved Flash of Light -12% mana cost on Flash of Light Spells
Blessing of Light - At rank 3 provides 115 extra healing with FoL and 400 extra healing with HL that are cast on the player. (You cast it at the target, not the healer)
Blessing of Wisdom - adds 30 mana per 5 seconds, no casting penalties
Improved Blessing of Wisdom - adds 36 mana per 5 seconds, no casting penalties
Blessing of Sacrifice - Transfers the first 55 damage of a hit done to target to caster for 30 seconds
Blessing of Sanctuary - First 24 points of damage of any hit done to target are blocked
Eff - Health heal per mana point spent
C/s - Mana cost of spell per second
CP(s) - Length of time a Paladin can heal at this level in seconds
Heals - Number of heals that can be cast
Most paladins have mana pools at 3500. With buffs it goes up to 4-5k. I've heard of paladins with 7-8k pools unbuffed, but this is extreme.
Paladin healing efficiency is the best, however their healing per second and mana pools are less worthy. I believe that the best healing would be paladins spam healing with HL4 or FoL6 on the MT while other healers cover the rest of the party. An additional healer should be tasked with extra healing during crits or spell attacks.
Assuming maxed talents of ImpHL and ImpFoL, a 3000 mana pool, BoL3 and Improved BoW.
Paladin Healing / Damage prevention Abilities
Improved Holy Light +12% healing to Holy Light
Improved Flash of Light -12% mana cost on Flash of Light Spells
Blessing of Light - At rank 3 provides 115 extra healing with FoL and 400 extra healing with HL that are cast on the player. (You cast it at the target, not the healer)
Blessing of Wisdom - adds 30 mana per 5 seconds, no casting penalties
Improved Blessing of Wisdom - adds 36 mana per 5 seconds, no casting penalties
Blessing of Sacrifice - Transfers the first 55 damage of a hit done to target to caster for 30 seconds
Blessing of Sanctuary - First 24 points of damage of any hit done to target are blocked
Eff - Health heal per mana point spent
C/s - Mana cost of spell per second
CP(s) - Length of time a Paladin can heal at this level in seconds
Heals - Number of heals that can be cast
Code:
Power Eff C/s CP(s) Heals Total Health
FoL1 124.67 6.07 13.33 225.00 150.00 28050
FoL2 149.67 5.10 22.13 135.54 90.36 20286
FoL3 184.67 4.50 33.87 88.58 59.06 16358
FoL4 222.33 4.21 45.60 65.79 43.86 14627
FoL5 272.67 4.04 60.27 49.78 33.19 13573
FoL6 322.33 3.92 74.93 40.04 26.69 12905
HL1 52.83 3.77 6.80 441.18 176.47 23308
HL2 87.65 3.65 16.80 178.57 71.43 15651
HL3 161.31 3.67 36.80 81.52 32.61 13150
HL4 314.56 4.14 68.80 43.60 17.44 13716
HL5 400.80 3.64 102.80 29.18 11.67 11696
HL6 499.58 3.42 138.80 21.61 8.65 10798
HL7 617.86 3.32 178.80 16.78 6.71 10367
HL8 761.66 3.28 224.80 13.35 5.34 10165
Paladin healing efficiency is the best, however their healing per second and mana pools are less worthy. I believe that the best healing would be paladins spam healing with HL4 or FoL6 on the MT while other healers cover the rest of the party. An additional healer should be tasked with extra healing during crits or spell attacks.