09-07-2005, 07:01 PM
Tuftears,Sep 7 2005, 01:10 PM Wrote:I'm not all that big on trusting the greater heals to come through, because of crit hits from the Molten Destroyers. In my view, the tanks need to be kept topped up to avoid having them suddenly go down from an unlucky hit, or from having them suddenly swing aggro from something else that got uncontrolled... Or from the healers having lag. I get a lot of lag in MC, which really hurts fine tuning heals.[right][snapback]88515[/snapback][/right]Remember it's easy for me to sit here and say "you should be using the big heals more" since I haven't been in any of these raids. I'm obsessed with healing efficiency because I know it can pull groups out of the fire during significant battles (read: bosses, ugly pulls), and, well, because that's what PvE healers obsess about. :)
I guess it comes down to this: what's the biggest % life chunk you've seen get knocked off a tank in 2 seconds? Would a healing rotation of big heals and small heals be able to handle it, given CTRA healing stoppages at the correct percentages? And what would those percentages be? It all depends on the rate of reliable heals and the rate of health loss for the tanks, taken in percentages.
A Priest with Master Healer, lots of +healing equipment, and using Heal rank 2 can be more efficient than a talent-maxed Flash Healer. This is because the heals are fairly speedy, get a decent amount of heal, but do so for significantly less mana cost than a flash heal. The problem is that this is all theorycraft to me, since I have not put it into practice in a raid situation - I've only heard of it being done by Priest raiders. MongoJerry could probably comment better on that possibility.
-Bolty
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