Mechanics Quandries II
#5
Quote:DAMAGE PER SECOND

+1 Strength = +2 Attack Power.

+14 Attack Power = +1 DPS.


Strength Vs Agility

As previously stated +1% to Crit (or +20 Agility) is generally equal to +1% to your DPS. But where this differs enourmously is when you factor in various talents that trigger on crits such as Flurry, Impale, Deep Wounds, etc.

As an example, say i have the Flurry talent and a 33% Chance to Critical Hit in Berserker Stance. I will pretty much have flurry active 100% of the time for a 30% boost to my base DPS. Couple this with 1 in 3 hits doing double damage and you can see why people favour Agility so highly.

However, this has to be weighed against how much Attack Power you have to sacrifice to get such a high crit rate. Weigh the *laughs* 600 Agility necessary to get such a Crit Rate against the 600 Strength you could have instead.
600STR = 1200AP = 85.71DPS...

+1% crit will become more and more valuable as your BaseDPS (determined by WeaponDPS + AttackPowerDPS) rises; +1% crit at 10dps is worth much less than +1% crit at 500dps. We want to find the threshold for when Agility becomes more valuable than Strength.

So, comparing Flurry and your Crit Rate (a 63% BaseDPS boost), with the above information;

STRENGTH > AGILITY when 63% of your BaseDPS is less than or equal to 85.71. i.e. when your BaseDPS is less than or equal to 136.05.

Other formulas can be applied to other talents that proc on Critical Hits to determine what stat is more valuable to you! Remember, the above only applies to flurry, and only to regular melee attacks, the more special attacks you use, the more you'll favour one way or the other. With Bloodthirst you'll value Strength more, with Execute you'll value Agility.


HATE GENERATION

http://forums.worldofwarcraft.com/thread.a...mp=1#post361110

This is the summary from Cop's thread.

Skills by total hate generated on a single target (50% mob dmg reduction):
1. Revenge - 1370 total hate.
2. Shield Slam - 1220 total hate.
3. Sunder Armor - 1050 total hate.
4. Shield Bash - 910 total hate.
5. Heroic Strike - 890 total hate.
6. Cleave - 500 total hate.
7. Thunder Clap - 290 total hate.
8. Demoralizing Shout - 175 total hate.

Skills by hate/rage efficiency on a single target (50% mob dmg reduction):
1. Revenge - 274 hate per rage point.
2. Shield Bash - 91 hate per rage point.
3. Sunder Armor - 88 hate per rage point.
4. Heroic Strike (fast weapon) - 59 hate per rage point.
5. Shield slam- 41 hate per rage point.
6. Cleave (fast weapon) - 22 hate per rage point.
7. Demoralizing shout - 18 hate per rage point.
8. Thunder Clap - 15 hate per rage point.

Regular physical damage in Defensive Stance(presumably with defiance): 4.1 hate per point of damage.

1 Hate = 1 point of Healing by a Priest with 20% Threat Reduction talent.


CRUSADER AND LIFESTEAL

From posts ive read here and elsewhere, both the Crusader and Lifesteal enchants are set to a %chance on Hit, based on a target number of Procs per minute. This %chance per Hit is adjusted by the speed of the weapon.

Crusader target Procs per minute - 2
%chance on Hit for a 3.0 speed weapon = 10% (or 1 in 10 hits).
%chance on Hit for a 2.0 speed weapon = 6.6% (or 1 in 15 hits).
%chance on Hit for a 1.0 speed weapon = 2% (or 1 in 30 hits).

Lifesteal target Procs per minute - 10
%chance on Hit for a 3.0 speed weapon = 50% (or 1 in 2 hits).
%chance on Hit for a 2.0 speed weapon = 33.3% (or 1 in 3 hits).
%chance on Hit for a 1.0 speed weapon = 16.6% (or 1 in 6 hits).

Now where this Proc rate appears different is:
1)When you start using instant attacks, as these attacks are not factored into the target Proc rate and as such add an extra chance to Proc each time you use them. and..
2)As per your Crit Rate, the proc rate is not based on successful Hits only, it also includes Misses, Blocks, Dodges and Parries. Thus you'd notice a big difference between Procs using a single weapon and procs when Dual-Wielding two weapons (with only one of them enchanted), because the Miss Rate will reduce the %chance to Proc when Dual-Wielding.


Off-Hand Proc Rate

Ive yet to test my theory on how the proc rate on the off-hand is calculated when Dual-Wielding, however i beleive that (similar to the damage reduction for the off-hand) the enchant on the off-hand will proc at half the rate of the main hand.. Leaving DW with one enchant inferior to using an enchanted 2 Hander.. But making DW with two enchants superior!

Testing this theoretically, not including Blocks, Dodges, or Parries..
-2 Hander with Lifesteal(3.0 spd) = 50 * .93 = 46.5% chance to proc every 3 seconds.
-DW with 1 Lifesteal(3.0 spd) = 50 * .76 = 38% chance to proc every 3 seconds.
-DW with 2 Lifesteal(3.0 spd) = (50 * .76) * 1.5 = 57% chance to proc every 3 seconds.

Similarly, trinkets etc. with an unspecified chance to proc on hit would use the standard proc rate on the main hand (reduced due to the high miss rate), and half the standard proc rate on the off-hand (also reduced due to the high miss rate). Resulting in slightly more procs when Dual-Wielding if similar speed weapons are being used.
Note: If the proc rate on hit is specified in the description then the off-hand will proc at the full rate, making Dual-Wielding far superior when using such items.

Let me know if you think it works differently to this.


Comparing Crusader And Lifesteal

Assuming 10 procs in a minute for lifesteal and 2 procs in a minute for crusader. Also assuming an average of 25hp stolen (assuming 16.6% resisted) on lifesteal and 100hp healed for crusader with 16.6% mitigated from the opponents Armour (would be more for melee classes and less for casters).
100 Strength = 200 Attack Power = 14.29DPS for 30secs = 428.7 damage * 16.6% mitigated = 357.5.
-Lifesteal heals 250 life and does 250 damage.
-Crusader heals 200 life and does 357.5 damage.

This does not take into account instant attacks, crits or miss rate, which will in any case just exagerate the results.

We can therefore conclude, as the majority of people already have, that in general Crusader > Lifesteal. This applies for any weapon of any speed!

However, the effectiveness of these enchants would vary depending on your opponent:
LONG FIGHT / LOW AC OPPONENT - Crusader is better.
SHORT FIGHT / HIGH AC OPPONENT - Lifesteal is better.


WEAPON COMPARISONS

To compare your DPS with different weapons:

- 28AP = 14STR = 8DMG
- Melee Attack Power DPS = {[({[Racial Melee Attack Power + 2*(STR gained from Armor) + Attack Power Gained From Gear]/2}/14)*8]/4.0} * Weapon Speed
- Overall DPS = Weapon DPS + Melee Attack Power DPS
- Average Damage = (Overall DPS)*Weapon Speed
- Gap = High Weapon Damage - Low Weapon Damage
- Epsilon = Gap/2
- Maximum Weapon Damage = Average Damage+Epsilon + 1
- Minimum Weapon Damage = Average Damage-Epsilon

Or use this Calculator - http://www.kodiesuperstore.com/wow/warrior.php
Less QQ more Pew Pew
Reply


Messages In This Thread
Mechanics Quandries II - by T_Dawg - 09-05-2005, 12:22 AM
Mechanics Quandries II - by Malakar - 09-05-2005, 06:38 PM
Mechanics Quandries II - by Artega - 09-06-2005, 07:16 AM
Mechanics Quandries II - by Malakar - 09-06-2005, 01:54 PM
Mechanics Quandries II - by Malakar - 09-06-2005, 01:56 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)