PvP Ranks
#7
Quote:I don't see how that would help. No matter the battleground, top guilds would still outperform your average player, and thus earn more CP. And unfortunately, it is impossible to measure individual skill in a team-based game, so even if that person is the best PvPer in the game, he is nothing if he doesn't have a good group around him. Example:

On our server, one player got a lot of CP through just pubbing all week. He was in the Battlegrounds the whole week... Yet the PvP group on that server PvPed for maybe 3 days, and got double his total for the week. Why? This guy's games lasted 25 minutes a piece, and he didn't always win... Yet the PvP group had 5-10 minute matches, with almost 100% win ratio. So essentially a solo player would not be able to compete in the system, and his best hope is the widening of the ranks.

Ever play shooters online? If it's the same map, it gets old fast. If it's a variety of maps, you get alot of people just kinda hanging out kickin' back and forth. It also makes it more difficult for a group of people that excel at one kind of combat to dominate a game if you have a large selection of game types and styles. It also keeps Joe Average interested long enough for fights not to be lost by default.
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Messages In This Thread
PvP Ranks - by Quark - 09-19-2005, 10:41 PM
PvP Ranks - by Rinnhart - 09-19-2005, 11:39 PM
PvP Ranks - by Skandranon - 09-20-2005, 08:55 AM
PvP Ranks - by lemekim - 09-20-2005, 03:10 PM
PvP Ranks - by Skandranon - 09-20-2005, 03:30 PM
PvP Ranks - by Quark - 09-20-2005, 06:19 PM
PvP Ranks - by Rinnhart - 09-20-2005, 09:13 PM
PvP Ranks - by lemekim - 09-20-2005, 10:19 PM
PvP Ranks - by Watto44 - 09-22-2005, 02:06 AM

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