09-05-2005, 05:33 AM
Maybe this is just me but I don't think most raids use druid healing in the best manner and this includes the avarice raids. Let's look at heal times and efficiency.
All highest rank skills
First set is no talents
Last set is fully talented
Druid
Healing Touch
1890 - 2230 HP; 790MP; 3.5s cast; 2.39-2.82 HP/MP; 540-637HP/s
1985 - 2342 HP; 672MP; 3.5s cast; 2.96-3.49 HP/MP; 567-669HP/s
Regrowth
1003 - 1119 HP + 1064/21s 152HP/tick 7 tick; 880MP; 2.0s cast; 2.38-2.48 HP/MP; 502 - 560 HP/s + 51HP/s
1053 - 1175 HP + 1117/21s 160HP/tick 7 tick; 880MP; 2.0s cast; 2.46-2.60 HP/MP; 527 - 587 HP/s + 53HP/s
if crits (fully talent 50% chance + base crit chance on front end)
1590 - 1762 HP + 1117/21s 160HP/tick 7 tick; 880MP; 2.0s cast; 3.06-3.27 HP/MP; 790 - 881HP/s + 53HP/s
Rejuv
756HP/12s 189HP/tick 4 ticks; 335MP; instant cast; 2.26 HP/MP; 63HP/s
907HP/12s 227HP/tick 4 ticks; 335MP; instant cast; 2.71 HP/MP; 76HP/s
Priest
Greater Heal
2396 - 2674 HP; 960MP; 4.0s cast; 2.50 - 2.79 HP/MP; 599 - 669 HP/s
2636 - 2941 HP; 816MP; 3.5s cast; 3.23 - 3.60 HP/MP; 753 - 840 HP/s
Flash Heal
812 - 958 HP; 380MP; 1.5s cast; 2.14 - 2.52 HP/MP; 541 - 639 HP/s
893 - 1054HP; 380MP; 1.5s cast; 2.35 - 2.77 HP/MP; 595 - 703 HP/s
Renew
810HP/15s 162HP/tick 5 ticks; 365MP; 2.22 HP/MP; 54HP/s
891HP/15s 178HP/tick 5 ticks; 328MP; 2.71 HP/MP; 59HP/s
Paladin (no talents, full talent, full + Blessing of Light)
Holy Light
1246 - 1388 HP; 580MP; 2.5s cast; 2.15 - 2.40 HP/MP; 498 - 555 HP/s
1396 - 1555 HP; 580MP; 2.5s cast; 2.41 - 2.68 HP/MP; 558 - 622 HP/s
1796 - 1955 HP; 580MP; 2.5s cast; 3.10 - 3.37 HP/MP; 718 - 782 HP/s
Flash of Light
343 - 383 HP; 140MP; 1.5s cast; 2.45 - 2.74 HP/MP; 229 - 255 HP/s
343 - 383 HP; 123MP; 1.5s cast; 2.78 - 3.11 HP/MP; 228 - 255 HP/s
458 - 498 HP; 123MP; 1.5s cast; 3.72 - 4.04 HP/MP; 305 - 332 HP/s
Shaman
Healing Wave
1367 - 1561 HP; 615MP; 3.0s cast; 2.22 - 2.44 HP/MP; 455 - 520 HP/s
1504 - 1717 HP; 585MP; 2.5s cast; 2.57 - 2.94 HP/MP; 601 - 685 HP/s
Lesser Healing Wave
832 - 928 HP; 380MP; 1.5s cast; 2.19 - 2.44 HP/MP; 555 - 618 HP/s
915 - 1020 HP; 361MP; 1.5s cast; 2.54 - 2.83 HP/MP; 610 - 681 HP/s
So for a Druid, even fully talented with a front end crit and every tick doing full HP return, Regrowth is less mana efficient than Healing Touch is. It however, with that crit (and you have to consider that if it is fully talented because that is 50% of the time) is the most HP/s that a druid can do and the long HoT does help smooth out damage some though not a lot. For most priests who have Flash Heal fully talented but not Greater Heal, they are both pretty close on mana effiecency and HP/s.
This makes it seem to me that druids should be spamming Healing Touch with priests and paladins throwing in the quicker more mana efficient heals to smooth. You should have a priest who has more healing options running as the "I'll back you up" and spot heal the raid healer and have a druid be the one how just chain casts healing touch on the tanks. A Shaman will do the same thing throwing their quick heal since their spells fully talented are pretty much identical for how they heal, this is why most shaman just don't bother with talenting Healing Wave at all.
But I see druids asked to be the back up healers or the spot healers when we are the class with the least options to do so. If you cast a Regrowth the front end won't heal all the way up and then a priest or paladin or shaman will throw a quick little heal on that person negating the HoT and dropping it to like 1.2 - 1.3 (with a bit more for how ever much of the HoT ticked) HP/MP. Big big waste on the druids mana and while it doesn't show as overhealing in Recap all that wasted HoT should be.
I know when I've just decided that I'm only casting Healing Touches at the main tank and maybe throwing a HoT at some of my party members that I get more healer comments about it being easier on their mana. Makes sense because thier Flash heals will all get canceled (and not muck with regen since that continues until the cast goes off) because of my big heal landing. That flash heal is so much better to cast on a rogue or mage who is at about 2000/3500 HP than anything I can thow at them. Generally the best choice for a druid is a lower rank or regrowth or Healing Touch in that case. Regrowth still faces the mana efficiency problems if the HoT doesn't fully run, a lower rank of Healing Touch is 3.5 seconds of me not casting on someone else and a Rejuv which would with +healing gear probably mostly top that of is still a HoT and means another attack could be fatal or near fatal.
I'm starting to get used to 5 mans with paladins who will throw a heal out early because I'm waiting to cast one of mine so I'm not running myself out of mana (though a paladin who knows how a druid heals and will only heal if 2 or more people are getting hurt and then pick the lower priority target first, not the high priority target that I'm already casting on or who throws that little Flash of Light on the primary target to give my big heal time to land is wonderful).
When you look at the spells though druids are more built to primary heal because they do not have flexible heals, they need to either use both of their HoTs and let them run to full or use Healing Touch. Regrowth is the only "oh #$%&" option and is nearly as slow as the "slow" heal for paladins and shaman.
Anyway just something to think about and maybe it will help out in those fighte were keeping healers from going OOM is the important thing.
All highest rank skills
First set is no talents
Last set is fully talented
Druid
Healing Touch
1890 - 2230 HP; 790MP; 3.5s cast; 2.39-2.82 HP/MP; 540-637HP/s
1985 - 2342 HP; 672MP; 3.5s cast; 2.96-3.49 HP/MP; 567-669HP/s
Regrowth
1003 - 1119 HP + 1064/21s 152HP/tick 7 tick; 880MP; 2.0s cast; 2.38-2.48 HP/MP; 502 - 560 HP/s + 51HP/s
1053 - 1175 HP + 1117/21s 160HP/tick 7 tick; 880MP; 2.0s cast; 2.46-2.60 HP/MP; 527 - 587 HP/s + 53HP/s
if crits (fully talent 50% chance + base crit chance on front end)
1590 - 1762 HP + 1117/21s 160HP/tick 7 tick; 880MP; 2.0s cast; 3.06-3.27 HP/MP; 790 - 881HP/s + 53HP/s
Rejuv
756HP/12s 189HP/tick 4 ticks; 335MP; instant cast; 2.26 HP/MP; 63HP/s
907HP/12s 227HP/tick 4 ticks; 335MP; instant cast; 2.71 HP/MP; 76HP/s
Priest
Greater Heal
2396 - 2674 HP; 960MP; 4.0s cast; 2.50 - 2.79 HP/MP; 599 - 669 HP/s
2636 - 2941 HP; 816MP; 3.5s cast; 3.23 - 3.60 HP/MP; 753 - 840 HP/s
Flash Heal
812 - 958 HP; 380MP; 1.5s cast; 2.14 - 2.52 HP/MP; 541 - 639 HP/s
893 - 1054HP; 380MP; 1.5s cast; 2.35 - 2.77 HP/MP; 595 - 703 HP/s
Renew
810HP/15s 162HP/tick 5 ticks; 365MP; 2.22 HP/MP; 54HP/s
891HP/15s 178HP/tick 5 ticks; 328MP; 2.71 HP/MP; 59HP/s
Paladin (no talents, full talent, full + Blessing of Light)
Holy Light
1246 - 1388 HP; 580MP; 2.5s cast; 2.15 - 2.40 HP/MP; 498 - 555 HP/s
1396 - 1555 HP; 580MP; 2.5s cast; 2.41 - 2.68 HP/MP; 558 - 622 HP/s
1796 - 1955 HP; 580MP; 2.5s cast; 3.10 - 3.37 HP/MP; 718 - 782 HP/s
Flash of Light
343 - 383 HP; 140MP; 1.5s cast; 2.45 - 2.74 HP/MP; 229 - 255 HP/s
343 - 383 HP; 123MP; 1.5s cast; 2.78 - 3.11 HP/MP; 228 - 255 HP/s
458 - 498 HP; 123MP; 1.5s cast; 3.72 - 4.04 HP/MP; 305 - 332 HP/s
Shaman
Healing Wave
1367 - 1561 HP; 615MP; 3.0s cast; 2.22 - 2.44 HP/MP; 455 - 520 HP/s
1504 - 1717 HP; 585MP; 2.5s cast; 2.57 - 2.94 HP/MP; 601 - 685 HP/s
Lesser Healing Wave
832 - 928 HP; 380MP; 1.5s cast; 2.19 - 2.44 HP/MP; 555 - 618 HP/s
915 - 1020 HP; 361MP; 1.5s cast; 2.54 - 2.83 HP/MP; 610 - 681 HP/s
So for a Druid, even fully talented with a front end crit and every tick doing full HP return, Regrowth is less mana efficient than Healing Touch is. It however, with that crit (and you have to consider that if it is fully talented because that is 50% of the time) is the most HP/s that a druid can do and the long HoT does help smooth out damage some though not a lot. For most priests who have Flash Heal fully talented but not Greater Heal, they are both pretty close on mana effiecency and HP/s.
This makes it seem to me that druids should be spamming Healing Touch with priests and paladins throwing in the quicker more mana efficient heals to smooth. You should have a priest who has more healing options running as the "I'll back you up" and spot heal the raid healer and have a druid be the one how just chain casts healing touch on the tanks. A Shaman will do the same thing throwing their quick heal since their spells fully talented are pretty much identical for how they heal, this is why most shaman just don't bother with talenting Healing Wave at all.
But I see druids asked to be the back up healers or the spot healers when we are the class with the least options to do so. If you cast a Regrowth the front end won't heal all the way up and then a priest or paladin or shaman will throw a quick little heal on that person negating the HoT and dropping it to like 1.2 - 1.3 (with a bit more for how ever much of the HoT ticked) HP/MP. Big big waste on the druids mana and while it doesn't show as overhealing in Recap all that wasted HoT should be.
I know when I've just decided that I'm only casting Healing Touches at the main tank and maybe throwing a HoT at some of my party members that I get more healer comments about it being easier on their mana. Makes sense because thier Flash heals will all get canceled (and not muck with regen since that continues until the cast goes off) because of my big heal landing. That flash heal is so much better to cast on a rogue or mage who is at about 2000/3500 HP than anything I can thow at them. Generally the best choice for a druid is a lower rank or regrowth or Healing Touch in that case. Regrowth still faces the mana efficiency problems if the HoT doesn't fully run, a lower rank of Healing Touch is 3.5 seconds of me not casting on someone else and a Rejuv which would with +healing gear probably mostly top that of is still a HoT and means another attack could be fatal or near fatal.
I'm starting to get used to 5 mans with paladins who will throw a heal out early because I'm waiting to cast one of mine so I'm not running myself out of mana (though a paladin who knows how a druid heals and will only heal if 2 or more people are getting hurt and then pick the lower priority target first, not the high priority target that I'm already casting on or who throws that little Flash of Light on the primary target to give my big heal time to land is wonderful).
When you look at the spells though druids are more built to primary heal because they do not have flexible heals, they need to either use both of their HoTs and let them run to full or use Healing Touch. Regrowth is the only "oh #$%&" option and is nearly as slow as the "slow" heal for paladins and shaman.
Anyway just something to think about and maybe it will help out in those fighte were keeping healers from going OOM is the important thing.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.