05-03-2003, 02:59 PM
(This post was last modified: 05-03-2003, 02:59 PM by Count Duckula.)
All waypoints my furry little ass. There's absolutely no reason to get some of them. I regularly skipped particular ones and have no interest in searching for them.
I thought it was fun hunting for the jungle Kurast ones... :blink:
Lam Esen's tome: Finding somebody's overdue library book is hardly so urgent I'd put off going to Hell and saving the world to do.
If it gives my weak and brittle Necromancer some more HP, I'll return the book.
Rescuing Cain: You never leave that gin-soaked fogey swinging in the gibbet? "Heeeelp... *creak creak*" Gee, P, I'd have thought such a big SoS fan would've had at least a *little* evil in them.
I always rescue Cain! He's done so much for me in the past, and now he IDs for free! Never have to buy another ID scroll again. His gossips are a riot, especially in Harrogath. (Anya's gossip about Larzuk takes the prize, though. Makes me wish there was a "blind date" quest in Act V. Save the world? No, gotta set up the local blacksmith with the wise elder's daughter. I'll supply the perfect diamond if they supply me with another socketing option!) And Cain tags along whether you cut him down or not, so why not cut him down and make him give his services for free? (What Would Six Do? Leave him up there and have him follow you around later like a high-priced prostitute, or save him to be your ID slave?)
The unusual RP value aside, though, why create a global inconvenience to deal with idiots?
Because my name is Nalia de'Arnise. Let's make the world a better place! :unsure:
But I suppose my view on this goes back to my philosophy on public games in general: They're only "games" by accident. Expect the undesirible. Expect the annoying. Sharpen your wit and prepare to do battle with the unarmed! CHARGE!!!!
I should've gone pubby playing before I sent my CDs home. Public games are the biggest reality check around.
There should, however, be a serious reworking of how xp points are shared. If people couldn't rapidly leech their characters to high levels but had to earn those xp points themselves one way or the other, a lot of the incentive for rushing would disappear (a lvl 1 character with all the quests and all the wps in all difficulties would still have to lvl up somewhere).
How is experience shared in parties, exactly? Isn't it based on a percentage by level and weighted to higher clvl characters? Or something?
EDIT: I HATE the quoting feature on this forum!
I thought it was fun hunting for the jungle Kurast ones... :blink:
Lam Esen's tome: Finding somebody's overdue library book is hardly so urgent I'd put off going to Hell and saving the world to do.
If it gives my weak and brittle Necromancer some more HP, I'll return the book.
Rescuing Cain: You never leave that gin-soaked fogey swinging in the gibbet? "Heeeelp... *creak creak*" Gee, P, I'd have thought such a big SoS fan would've had at least a *little* evil in them.
I always rescue Cain! He's done so much for me in the past, and now he IDs for free! Never have to buy another ID scroll again. His gossips are a riot, especially in Harrogath. (Anya's gossip about Larzuk takes the prize, though. Makes me wish there was a "blind date" quest in Act V. Save the world? No, gotta set up the local blacksmith with the wise elder's daughter. I'll supply the perfect diamond if they supply me with another socketing option!) And Cain tags along whether you cut him down or not, so why not cut him down and make him give his services for free? (What Would Six Do? Leave him up there and have him follow you around later like a high-priced prostitute, or save him to be your ID slave?)
The unusual RP value aside, though, why create a global inconvenience to deal with idiots?
Because my name is Nalia de'Arnise. Let's make the world a better place! :unsure:
But I suppose my view on this goes back to my philosophy on public games in general: They're only "games" by accident. Expect the undesirible. Expect the annoying. Sharpen your wit and prepare to do battle with the unarmed! CHARGE!!!!
I should've gone pubby playing before I sent my CDs home. Public games are the biggest reality check around.
There should, however, be a serious reworking of how xp points are shared. If people couldn't rapidly leech their characters to high levels but had to earn those xp points themselves one way or the other, a lot of the incentive for rushing would disappear (a lvl 1 character with all the quests and all the wps in all difficulties would still have to lvl up somewhere).
How is experience shared in parties, exactly? Isn't it based on a percentage by level and weighted to higher clvl characters? Or something?
EDIT: I HATE the quoting feature on this forum!
UPDATE: Spamblaster.