Guild Wars.
#5
What part of the game are you at? Might give us some idead for advice.

On monsters: yes, you've noticed monsters can be very differently powerful. Some of it depends on the character, one anti-spellcaster can play against hydras just fine, others have trouble. Some monsters you have to watch a little, see how they seem grouped and how they move, and attack groups when they are split as far as possible. Other monsters are just the "attack one at a time" types. Most monsters in the game can be handled easier by watching them carefully and attacking to get as few as possible attacking on you.

Imps and caromi are just plain evil. I don't think you'll find anyone who knows what to do with them. they are fine in small groups, but a big group of lava imps mans bye bye to any party, and caromi are a guarenteed swarming.

Henchmen will attack whatever you attack. They will also tend ot follow closely behind you. Healer henchmen will not heal people when you use Orison of healing on them, possibly other single target spells. Henchmen usually seem to do fine with me, they just don't have a lot of the skills that players have (in terms of firstorm, deathly swarm, hammer bash type skills.)

Against enemies with healing, you just have to keep pounding on them, or if you have skills that interrupt spellcasting, use them. They will usually run out of energy at some point, or the mae henchmen will drop a firestorm on them that does damage faster than they heal.

I might think of some other things, other descriptions of problems may be helpful, such as what type of character you have, where you are, etc.


The other game similar to this I've played is D2, I like guild wars a lot better. The skill system means you get good skills early on, unlike some D2 characters where you had to go through those 24 or so early levels to get good skills that you could put points into, you were forced into 3 or 4 skills, instead of guild wars which gives 8. I always did the D2 quests anyway, so "having" to do extra to get skills doesn't bug me at all. D2 monsters also had their balance problems, (gloams) (resistant monsters), and henchmen give a way to fight more types. Although items may be more mportant than they are described, compared to d2 they actually have very small effects. Items were often a part of the strategy as much as any skills in D2, in guild wars maybe you get items for extra mana or armor penetration and such, but they don't effect the skills nearly as much. Guild wars doesn't have the ability for characters to kill hundreds of monsters with an area effect spell (one of the most fun things about D2), but the other things make up for it.

Don't worry about the pain. Some things caused problems with me at least the first time I went through with a character, I figured them out the second character through. This may sound annoying, but it's more the process of learning the tricks of the game than the areas getting better.
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Messages In This Thread
Guild Wars. - by Roland - 09-02-2005, 02:28 AM
Guild Wars. - by --Pete - 09-02-2005, 02:31 AM
Guild Wars. - by DeeBye - 09-02-2005, 02:51 AM
Guild Wars. - by Drasca - 09-02-2005, 03:22 AM
Guild Wars. - by Minionman - 09-02-2005, 03:52 AM
Guild Wars. - by roguebanshee - 09-02-2005, 11:15 AM
Guild Wars. - by ergates - 09-02-2005, 11:24 AM
Guild Wars. - by Ashock - 09-02-2005, 04:43 PM
Guild Wars. - by Wyrm - 09-03-2005, 04:23 AM
Guild Wars. - by Swiss Mercenary - 09-03-2005, 06:04 AM
Guild Wars. - by Roland - 09-03-2005, 07:25 PM
Guild Wars. - by Minionman - 09-03-2005, 10:10 PM
Guild Wars. - by Roland - 09-04-2005, 02:49 AM
Guild Wars. - by Minionman - 09-04-2005, 03:15 AM
Guild Wars. - by Swiss Mercenary - 09-04-2005, 05:43 AM
Guild Wars. - by Occhidiangela - 09-04-2005, 07:15 AM
Guild Wars. - by roguebanshee - 09-04-2005, 12:07 PM
Guild Wars. - by Roland - 09-04-2005, 02:47 PM
Guild Wars. - by Roland - 09-04-2005, 02:49 PM
Guild Wars. - by Roland - 09-04-2005, 03:05 PM
Guild Wars. - by Roland - 09-04-2005, 03:09 PM
Guild Wars. - by Minionman - 09-04-2005, 03:35 PM
Guild Wars. - by Roland - 09-04-2005, 03:41 PM
Guild Wars. - by NiteFox - 09-04-2005, 06:48 PM
Guild Wars. - by Minionman - 09-04-2005, 07:26 PM
Guild Wars. - by Roland - 09-04-2005, 08:03 PM
Guild Wars. - by Roland - 09-04-2005, 08:09 PM
Guild Wars. - by Minionman - 09-04-2005, 10:44 PM
Guild Wars. - by Roland - 09-04-2005, 11:43 PM
Guild Wars. - by Swiss Mercenary - 09-05-2005, 12:46 AM
Guild Wars. - by Swiss Mercenary - 09-05-2005, 01:13 AM
Guild Wars. - by ceolstan - 09-05-2005, 02:10 AM
Guild Wars. - by Wyrm - 09-05-2005, 08:55 AM
Guild Wars. - by SwissMercenary - 09-05-2005, 11:03 AM
Guild Wars. - by Roland - 09-05-2005, 04:03 PM
Guild Wars. - by Roland - 09-05-2005, 04:14 PM
Guild Wars. - by Minionman - 09-05-2005, 04:43 PM
Guild Wars. - by roguebanshee - 09-05-2005, 06:30 PM
Guild Wars. - by Wyrm - 09-05-2005, 08:40 PM
Guild Wars. - by SwissMercenary - 09-05-2005, 11:10 PM

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