Useful and meaningful crafting system
#7
Gnollguy,Aug 30 2005, 04:33 PM Wrote:As far as equipment goes if you make crafted items too good and too easy to make you now have a market where a few people who got lucky can control the entire market and this crushes the casual player. So you either need an economy that relies more on crafting or have other outlets for it. Let my armorsmith change the look of that damn MacDonalds hat paladins are wearing. Let a swordsmith change the look of the 2 handed sword of uberness. Give more customiztion on this current system
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Any common, super-good weapon is a bad idea. The Unstoppable Force is terrible. If it's a sign of things to come, I'm not looking forward to it, especially when their spellcaster itemization is so awful.

Customizable armor models would be awesome (though I kinda dig my turban). I'd really like white and gold Lightforge over the current Lawbringer graphics.
"AND THEN THE PALADIN TOOK MY EYES!"
Forever oppressed by the GOLs.
Grom Hellscream: [Orcish] kek
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Messages In This Thread
Useful and meaningful crafting system - by Kevin - 08-31-2005, 12:33 AM
Useful and meaningful crafting system - by Shriek - 08-31-2005, 03:09 PM
Useful and meaningful crafting system - by Brista - 08-31-2005, 04:34 PM
Useful and meaningful crafting system - by Rinnhart - 08-31-2005, 07:34 PM
Useful and meaningful crafting system - by Kevin - 08-31-2005, 08:20 PM
Useful and meaningful crafting system - by Drasca - 09-01-2005, 12:05 AM

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