05-02-2003, 10:36 PM
Hi,
1) Require a specific quest to be completed before an act boss quest is activated. For instance, you could not get credit for killing Andariel until you kill the Smith; Act 2 could not be completed unless you kill the Summoner; ...
Yes. Don't know how much difference it would really make, but push this to the limit. The act end boss can't be hit unless everyone in the party has "done" all the act's quests. Like I said, don't know how much good it would do, but maybe some of the ten second attention span people would find it too much and leave.
In order to get credit for a quest, it must be 'finished' by a character that has not already completed it. For instance, the killing blow on an act boss must be dealt by a character that needs the quest.
No. First because it really doesn't accomplish much. The rusher can take the boss down to a couple of hit points, the rushee could then get that last hit in. Might make rushing a bit harder but not enough to compensate the fact that it would make playing a group a real PITA. Can you imagine a regular group that plays together having to do each act end boss up to eight times? Especially given that some of those act end bosses take a bit of getting to even if you have the "last" waypoint.
As for me, I really couldn't care much. When I played (and if 1.10 ever comes out, when I play again), I'll play with people for whom all the cheesy exploits are not even considered. So, if Buzzard wants to make the game harder for the wimps I won't complain unless they mess up my playing experience.
--Pete
1) Require a specific quest to be completed before an act boss quest is activated. For instance, you could not get credit for killing Andariel until you kill the Smith; Act 2 could not be completed unless you kill the Summoner; ...
Yes. Don't know how much difference it would really make, but push this to the limit. The act end boss can't be hit unless everyone in the party has "done" all the act's quests. Like I said, don't know how much good it would do, but maybe some of the ten second attention span people would find it too much and leave.
In order to get credit for a quest, it must be 'finished' by a character that has not already completed it. For instance, the killing blow on an act boss must be dealt by a character that needs the quest.
No. First because it really doesn't accomplish much. The rusher can take the boss down to a couple of hit points, the rushee could then get that last hit in. Might make rushing a bit harder but not enough to compensate the fact that it would make playing a group a real PITA. Can you imagine a regular group that plays together having to do each act end boss up to eight times? Especially given that some of those act end bosses take a bit of getting to even if you have the "last" waypoint.
As for me, I really couldn't care much. When I played (and if 1.10 ever comes out, when I play again), I'll play with people for whom all the cheesy exploits are not even considered. So, if Buzzard wants to make the game harder for the wimps I won't complain unless they mess up my playing experience.
--Pete
How big was the aquarium in Noah's ark?