Druids, less DD spells than even 'Holy' Priests
#16
But obviously, if you had the choice, you would take a Feral Spec Druid over a non as the extra tank and a Restoration spec druid as the extra healer over a non.

Talents focus the innate versatility of the Druid Class into specific roles.

No one would claim that specing a Druid any way does, or should make it better than the parent class it emulates.

To get the most versatile and 'hybrid' druid should involve a spread of talents across the three trees, improving all aspects of the class, but not mastering any of them.

But the Druid isn't a nuker? Even though it get's a whole tree to emulate that parent class. (I appologise if 'nuker' isn't the correct term, I'm using it do denote a charcter who primary role is to kill things with DD spells.) What's that tree for then?

Focusing all the way into a tree should define the role of that character. Any class could step up and be a main tank. Those that don't have the skills to back up the job would be useless at it. Class skills, Talents and Gear define roles.

The Balance tree does nothing else other than to define a druid deep into it as a DD caster. (If for example a Druid went 31/0/20, they would be a primary DD caster, secondary healer)

"You seem to be complaining that you can't take a class designed to be adequate at everything and spec it using talents to be better than another class, in this case the priest."

I think this is my primary gripe. Surely specing a Druid in Balance should make it a 'better' DD caster than a holy Priest. I don't want to be better in every aspect to a priest. Holy Priests should be better healers than a Balance Druid, etc, but you can only do so much with limited tools...

I hope this explains it a little better! :)

Edit: spelling and grammer... >_<
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Druids, less DD spells than even 'Holy' Priests - by GentlemanLoser - 08-19-2005, 12:47 AM

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