Quote:it's not hard to steal aggro if that is infact your intent
Oh so very true. I had a post pointing that out, but decided bragging equip was a bad idea. Looks like I can't avoid it though.
Lissa,Aug 18 2005, 02:35 PM Wrote:the only thing that crits higher is full rage Executes
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Executes aren't. Several legitimate 5k-10k sb crits around, all depending whether there's a buff available on the lock.
Quote:Frost mages aren't any good in MC, that's an issue.
My damage meters show my favorite frost mage regularly competes for #1 damage overall, or per boss. The #1 position rotates as people die and on a case by case basis. Hunters often go #1 for certain encounters too, or rogues, heck even warriors. Every dog has his day when all are well equipped, specced and trained. #1 slot might as well be decided by musical chairs between all our major damage do'ers.
IIRC, Lissa's lock is in the first tier +dmg range. While I do not have ruin, I do have far more +dam equip than lissa when I choose to put it on. I think that's a better comparison of high end damage.
0-200: Being +damage without sacrificing any stats, but not usually having a whole lot of great equip to begin with. You're competive with epic equipment as you approach 200.
200-400: Minor stat sacrifice, as cannot max certain stats. Extremely competitive with epic level equipment / weaponary. As good as you can get without sacrificing stats. Commit a lot of steady damage so long as you don't crit and / or Ruin too often. Will pull aggro with unlucky crits, and Ruin makes it worse.
400-660+: Untread theoretical territory, built on possible items out there. Stat sacrifices, but major potential damage. Unimaginable height of power.
I'm at tier 2 with +350. Note, full warlord or tier 2/3 Warlock epic sets give approx 200-300 damage upon completion. Set items have very nicely balanced stats, but for full +damage output, other items are superior and generally difficult to achieve. Tier 2 is extremely competitive with my fellows. It generally blows away people with non-epics vs single targets, but that's to be expected. However, there's still the occasional mage or rogue that simply outputs more damage without use of epics. Not sure how but they manage.
Conclusion: Everyone does obscene damage that's fairly equivalent to each other when equipped and specced for it. It varies from encounter to encounter, but overall everyone gets their day. The damage output abilities are balanced via better equipment and encounter types.