08-18-2005, 11:15 PM
Tuftears,Aug 18 2005, 10:58 PM Wrote:What we have isn't bad for direct damage - what we need is more variety of damage spells unlocked by balance tree talents. [right][snapback]86571[/snapback][/right]
:D
A idea that I had considered. If the Balance tree *is* supposed to support damage nuke casting, then access to at least one extra spell via a Talent (Even if that Talent is Hurricane) seperates use from our Melee shifting or Healing focused cousins would help define what the tree imagines Balance spec'd druids to be.
But I still can't feel right about a pure healer having more nuking versatility (not damage or efficiency) over a DD spec'd nuker.
I personally don't think I'm trying to play a druid as a concept not supported by the Class. Supported is not the correct word. To me, the Druid class suggests a Druid can be played as a DD nuker, but in implementation it falls short. I just highlighted that by the fact even healers has more DD versatility.
It's not about damage. Even if one of the spells (Wrath for example) was ramped up to be the biggest damaging thing in WoW, I think the Balance Druid would still be lacking.
Wrath, Moonfire, Wrath, Wrath, Wrath....
I'm not sure I'm explaining this well.. :(