Gnollguy,Aug 15 2005, 05:51 PM Wrote:I personally think the class is too stong in PvE.
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Play one. Quark hit the class right on the nose with his comment "balanced by frustration." I'd lend you mine for a day, but its subscription is expired until further notice.
There's an insane learning curve just to use the basics correctly. A lot easier for you, since you've played WoW inside and out and understand many mechanics, but still going to be rough just to figure out one style of lock fighting. While there is high utility and many methods to destruction, its just that more complex to kill a target.
AoE? Untalented, you have one, maybe two attempts to channel very easily interrupted AoE before your mana runs out. 3 if your equipment is fair, and you do nothing else. After that, you must life tap, and hold four other commands in sequence. I'm sure you're up to the challenge if you had said lock, and were tutored on specifics, but any new lock trying to find out on his own will discover a lot more needs to be learned just to perform the basics of damage utility.
Only two classes consider worry about aggro when solo'ing, and that's the two pet classes. Add range, dot timers, fear-aggro, life to mana to life cycles, efficiency, and soul shard collection dilemma into the mix... Fighting your normal single target suddenly becomes a rush to dance with your keyboard.
High Damage and Utility, high preperation cost, high learning curve. Out user interface isn't just unfriendly, or downright hostile, its simply non existent without heavy modding. Our skills aren't even at a fingertip's notice without scripting, planning and reserving 80 buttons.
Druids by comparison are also complex, learning 3 mini classes in one, but the burden to use all at once is limited to one form at a time. Warriors too stance dance when needed, but a lot of the ability is still done through refinement of an already user friendly interface. You're quite capable of providing utility right out of the box. None of this, click 100x just to get one action done if you have no scripts, 4x commands per action if you do.
My friend's rogue interface was a godsend in comparison. 3 total bars, that's it, and one applied for stealth only.
Everything about the warlock is counter-intuitive, and badly (or falsely) documented in-game. Couple that with a difficult interface, and high-ish learning curve to get basic utility, Quark's 'frustrating' comment really hits home. Even our quests that reflect such philosophy of hard-won journeys for power.