08-15-2005, 08:48 PM
My main is in a raid guild which does Molten Core weekly from start through Ragnaros. It seems your assessment of warriors is right on and I also agree with Quark that some arms specced warriors compete favorably with rogues for DPS/
My main concern about this class is keeping enough of them interested in their role. We have lost a few who simply became bored of being heal-bots.
Even our feral specced druid (who gets ribbed a lot for that build) is a secondary healer and NEVER goes into bear of cat form unless he is sneaking to the summoning spot to save shards.
I have seen many of our paladins in dresses before getting some of that paladin set gear which likes to drop in MC. Damn useful as secondary healers , buffers /debuffers and that is it. I am not sure many would not have chosen that class had they known how it would evolve.
There are always 5 or 6 of them in our Molten Core raids. They serve primarily as pullers and probably lead in DPS on their individual damage meters but are too far away from MA's meter to register on his:)
From my observation, Warlocks are incredibly valuable in MC because of their abilty to banish Annihilators, Surgers , Lava Reavers and the like. I cannot imagine doing MC without a few of them in the party. DPS is also excellent and it is not uncommon to see one of the Warlocks at the top for certain fights.
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Quote:PRIEST: main healer/debuffer. Blizzard did a good job of making the Priest the "best" overall healer, but by a slim enough margin that other healing classes are not marginalized. This was clearly their intention - to avoid there being only one healing solution in the game. Else, they would have given Priests the ability to cure poisons, remove curses, and resurrect incombat.
My main concern about this class is keeping enough of them interested in their role. We have lost a few who simply became bored of being heal-bots.
Quote:DRUID: secondary healer. I still don't have enough Druid experience to determine if it's the un-viability of non-healing Druids that forces them into the healing role end-game, or simply because since they can heal pretty well it's what people want them to do because there's always a shortage of healers. Ever see a bear or cat form Druid in raids?
Even our feral specced druid (who gets ribbed a lot for that build) is a secondary healer and NEVER goes into bear of cat form unless he is sneaking to the summoning spot to save shards.
Quote:PALADIN: secondary healer/buffer/debuffer. Was this Blizzard's intention? Why does Paladin gear seem to shift from tank-like bonuses to caster-like bonuses as they get higher in level? Was this because Blizzard realized over time that they couldn't make these guys be super-tankish and keep game balance?
I have seen many of our paladins in dresses before getting some of that paladin set gear which likes to drop in MC. Damn useful as secondary healers , buffers /debuffers and that is it. I am not sure many would not have chosen that class had they known how it would evolve.
Quote:HUNTER: ...DPS? Something tells me that Blizzard never quite had a handle on this class. Remember that it was introduced WAY late in the game, the last class to be introduced by quite a few months. They had grand notions for how pets would work, and the system wound up getting simplified down massively. Hunters are "fill in" slots for groups when you can't find anything else. What was Blizzard's intention for this class - the one thing that would get them invited? Pulling? That seems implied with the tracking abilities and feign death, but in practice it can make a tank's job more challenging in many situations. Imagine if Hunters had the ability to pull things better - such as a "reduce social aggro range" ability and the power to shift aggro from themselves to a party member, like the opposite of Taunt. They'd be wanted by parties constantly.
There are always 5 or 6 of them in our Molten Core raids. They serve primarily as pullers and probably lead in DPS on their individual damage meters but are too far away from MA's meter to register on his:)
Quote:WARLOCK: DPS/utility. Warlocks have so much utility it's crazy. Many players who have never played Warlocks still haven't the faintest notion of how they work. The problem is, 90% of their utility never gets used in a raid. Soul shard system is still poor because Blizzard needs the system to balance out the Warlock's power by limiting their soul shard capacity. I'm not sure what Blizzard figured Warlocks would do end-game. As it stands they become mostly summoning "whores" and DPS machines. Probably more DPS than Blizzard would like.-
From my observation, Warlocks are incredibly valuable in MC because of their abilty to banish Annihilators, Surgers , Lava Reavers and the like. I cannot imagine doing MC without a few of them in the party. DPS is also excellent and it is not uncommon to see one of the Warlocks at the top for certain fights.
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