Debuff limit will be changed to 16 in patch 1.7
#9
bonemage,Aug 4 2005, 09:32 AM Wrote:though it affects everyone.  A party of five can easily overwrite debuffs on standard mobs
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5? More like 2 when a warlock's involved. With the right sequence of events and talent spec, a lock can fill up all 8 current debuff slots himself. Each lock gets 4 debuffs gross minimum (curse, corruption, immolate, drain life or soul drain). One more in affliction tree (siphon), and 3 in destruction (aftermath, iShadow bolt, pyroclasm), and their pets can either tainted blood or charm momentarily.

Even not considering talents, 5 locks can easily fill up all 16 debuff slots solo, and when thinking in 10, 15, 40 man raids with all those people... you still have to watch your debuffs.

While we've changed the debuff limit to 16, and made the game slightly easier, it still doesn't really affect raids much. 16 isn't enough for everyone to get sloppy on debuff slots, but it will stop some stepping on toes. 16 gives a small amount more room to keep from stepping on each other's toes, while still requiring prioritization of debuff slots.

Given that enemies die either in 20-30 seconds, 1-2 minutes, or 10-30 minutes depending on what scale enemy you're facing, infinite dot kiting is still impossible as they can't take full effect within the 20 second time frame. 40 man 1-2 minute MC trash mobs also cannot get sloppy on debuff slots, as 16 isn't enough to utilize all possible debuffs. So while the increase to 16 is nice, its not huge, but it does please locks a bit more. Less mana wasted refreshing curse of shadows/elements and rage for sunder.

Quote:Onyxia raids where all of them do Curse of Doom-DoT-DoT-DoT and run around like headless chickens until Onyxia expires from exhaustion.

That's what deep breath and whelplings are for.
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Debuff limit will be changed to 16 in patch 1.7 - by Drasca - 08-05-2005, 04:27 AM

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