08-03-2005, 12:16 AM
Metrocube,Aug 1 2005, 05:52 PM Wrote:Best combined with a macro that says "You break it, you tank it."
OMG, that's hilarious. I should put that on for when I use Sap. :D
To me, Wyvern is just a mini-Sap on any mob, with some minor damage thrown in (rather significant, too; although I can see it climbing to pretty high levels with purchased abilities, IF Blizzard allows that). It CAN'T be any more powerful than Improved Sap. Granted, Sap only works on Humanoids, but being able to take 1 Humanoid out of the combat equation for a full 45 seconds, and be automatically set for an Ambush, Cheap Shot (another 5-second knockout for a mob), etc., OR 2 Humanoids for 45 seconds is rather Godly. The difference between even taking one mob out of combat and leaving it in as a potential add can be huge in difficult battles. It's a moot point, almost, in easy battles, but any mob taken out of the equation is just one more safety net in any fight, and that can't be discounted.
And IIRC, Sap actually gets longer as the ranks go up, doesn't it? Or am I imagining it? It's been at least a couple weeks since I've played my Rogue, and I haven't used Sap in probably almost two months or more. :P
Besides, you all are talking about Freeze Trap + Feign Death + Wyvern Sting. That's an awfully complicated setup, and there's always the chance that any of them will fail, and that chance can only go up the further along in the game you go. And wouldn't "bosses" be immune to many if not all of these abilities, anyway? I know they are immune to Sap (learned that the hard way when it was first implemented :D). That alone is enough to keep the power of this combo in check, IMHO. But, then, I'm not a Hunter player, so take my observations as outside ones.
Roland *The Gunslinger*