MongoJerry,Aug 1 2005, 06:29 PM Wrote:Perhaps more skills that allow warriors to build up aggro on multiple targets?
[right][snapback]84757[/snapback][/right]
Well one of the bigger complaints about protection tree is that it's pretty gimp in PvP. Whereas a healer specced to heal can do quite well in group pvp, prot. spec warrior has little to bring to the table (especially comparing to the alternative - mortal strike).
So while ability to hold better aggro on multiple targets might be nice - e.g. a 3 point talent to increase aggro from Demo Shout by 300%, and could give the protection tree an edge in tanking without making it necessary, it would not help in PvP.
Do you remember in Beta, paladins had ability to take 50% of all incoming damage to a target? Perhaps something in that direction, if it lastes like 20 seconds on a 3 minute cooldown, would be an interesting idea (although it might make it overpowered for certain end-game instances).
P.S. Not to make it look like hijacking a thread, I will add about new hunter talents and PvP:
I can imagine that hunters now will be able to do quite a bit of damage to the target without that target being able to do much about it. Between Wyvern Shot, Aim shots and Freeze trap, I can easily see 2k damage done before the target can move. "Nerf Hunters" post incoming =)