08-01-2005, 06:31 PM
lemekim,Aug 1 2005, 01:15 PM Wrote:Of course, Blizzard already said that they do not want to make Protection tree to be significantly better at tanking then any other tree, but how do you make it so by putting points into protection tree you don't actually get better at protecting? A conundrum in itself, it can only be resolved by giving the skills in the tree a different direction from protection. Shield Slam added DPS, and I think Blizzard's logic is to add more DPS-increasing talents in the tree to make it more attractive to other warriors. I feel it would be better instead if they made it more of a group/utility tree, it would gain some different purpose and be more tempting if the warrior could add some utility at the cost of DPS. After all, if you really wanted DPS, you would spec Arms of Fury anyway... But that's probably just me.
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See to me that would be like Blizzard saying we don't want druids who put points in the restoration tree to be significantly better healers than druids who don't. Or we don't want rogues who put points in the assassination to be significantly better at stealth.
Of course what I think they mean is that we don't arms/fury warriors to not be able to tank. They said that about paladins too though. We don't want groups with a paladin tank to feel signifanctly weaker than groups with a warrior tank. They failed there as well.
I also agree that if you want DPS you go arms or furry. Blizzard needs to do something with this tree. Arms and Fury seem to balance against each other pretty well right now. Protection is still borked.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.