08-01-2005, 01:37 PM
Artega,Jul 31 2005, 10:28 PM Wrote:Disagree.
Shield Slam gave Protection exactly what it needed: an effective way to deal damage.
Previously, going deeper than 15 into Protection meant you neutered your damage output, hence the incredible popularity of 31/5/15.
With Shield Slam, there is now reason to go full Protection, and you no longer utterly gimp your damage output by doing so.
As for giving Warriors a talent like the proposed Hunter HP talent: we don't need it. Hunters don't need it, and neither do we.
[right][snapback]84723[/snapback][/right]
Shield Slam is still only mediocre for damage. It is rare to see more than about 300 a hit for it. I need to test on more mobs of course for hard data, but a 10 damage/rage +/- 1-2 damage looks to be about what you get with slam. You still give up much of the extra damage for regular attacks that an arms or fury could do (though in tank gear things like enrage are going to be pointless since you won't get critted). The extra damag of flurry may not make up for it but bloodthirst + flurries that you get really should. I think MS, even with a one hander (and even when tanking not a lot of reason to not swap to the two hander for it) is generally going to do close to that kind of damage. Plus I won't have impale or sweeping strikes, or an individual weapon spec. I still think the 31/5/15 is a better tank build for 90-95% of the encounters. The gap has been closed a fair bit for sure but I still don't think the rest of the protection talents give that much of an advantage to tanking, while the arms & fury talents do still give a big advantage to soloing or offtanking or any other role a warrior may have to fill.
---
It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.