07-14-2005, 10:33 PM
For me, I've found the 'love' in being a multi-faceted character with the druid.
With UBRS, most of the healing is, as previously mentioned, easily covered by one or two people using CTRA - so I don my feral gear and go cat for extra damage, popping out to cover a spot heal here and there, or maybe innervate the priest. (I have 2.5 sets of gear - one full healer, one feral with some cat/bear switches) I may have 2.7k mana unbuffed, but that's 3.3k with a mage's AI buff which is rarely lacking in a raid, and that's enough to let me pull some decent healing when I need to shift out.
When you've got massive overhealing, that's a sure sign you need to give some of your healers a vacation. Let them play kitties, if they're druids, or go shadowform, if they're priests. Or a bear can lend some much-needed control in a chaotic situation, with bash and frenzied regeneration to provide some self-healing.
Standard raid calls for organizing things so that the healing burden will be evenly divided between groups, so you shouldn't need everyone to have CTRA, but it is handy for when someone is having real problems in another party. My rule of thumb is, don't heal someone else's party unless it becomes apparent they're having a problem keeping up.
With UBRS, most of the healing is, as previously mentioned, easily covered by one or two people using CTRA - so I don my feral gear and go cat for extra damage, popping out to cover a spot heal here and there, or maybe innervate the priest. (I have 2.5 sets of gear - one full healer, one feral with some cat/bear switches) I may have 2.7k mana unbuffed, but that's 3.3k with a mage's AI buff which is rarely lacking in a raid, and that's enough to let me pull some decent healing when I need to shift out.
When you've got massive overhealing, that's a sure sign you need to give some of your healers a vacation. Let them play kitties, if they're druids, or go shadowform, if they're priests. Or a bear can lend some much-needed control in a chaotic situation, with bash and frenzied regeneration to provide some self-healing.
Standard raid calls for organizing things so that the healing burden will be evenly divided between groups, so you shouldn't need everyone to have CTRA, but it is handy for when someone is having real problems in another party. My rule of thumb is, don't heal someone else's party unless it becomes apparent they're having a problem keeping up.