07-10-2005, 11:35 AM
Just on a couple of side notes:
It's amazing how rare it is to get complimented on your "l337 h34lin6 skillZ". :P I'm lucky enough to be on a really friendly server with lots of good people, but usually the best you get is a perfunctory "thanks for the heals" at the end of the instance. And even that's rare. :D I'm not asking for people to lavish praise on me, but it gives a great sense of satisfaction and general group-huggableness when someone compliments your healing after a tough fight.
Lol, note that the same should probably be said for everyone in your group. Compliment the tank after that tough fight: they kept you alive to keep them alive. Compliment the nice rogue/shammy/miscellaneous person who pulled the mob off you when you had to go all out and drew a lot of agro. Compliment the hunter for their good pull. Blah blah blah, you get the picture. Share the love people! :D
Second thing, the OP asked about shammies healing end game stuff. Don't let anyone fool you, it can be done! It's just bloody hard. Before I abandoned him for my druid, I did a lot of healing with my shaman and got a good feeling for what I could and could not manage. (NOTE: I only ever main healed in 5man living strat, LBRS and DM West and North - north = nasty hard, king was as close to impossible to heal for with a shammy, those crits are brutal.) For a well pulled (in other words, CC was used well) I could handle all the healing duties. For boss mobs I needed one of two things: a second healer to back me up when my mana ran dry (best option), or mana pots coming out my rear end (and even then it can be dicy). The primary requirement for a shaman to MH high end instances is an excellent tank though, and a skilled group. If your group is bad, you don't have the healing oomph to pull it off.
One of my favorite memories from playing my shaman was an odd group running 5 man living strat. We had a druid tanking (and doing an awesome job of it too), a hunter, a warlock, and a rogue. We might have wipes a few times, and it might have taken us a long time, but damn! we made it to the end. Was an awesome feeling for the five of us to leave that place victorious. :D
Unfortunately, when it comes right down to it though, the main reason I switched back to my druid was that if you're going to be healing, it's a lot more enjoyable with a druid than with a shaman.
It's amazing how rare it is to get complimented on your "l337 h34lin6 skillZ". :P I'm lucky enough to be on a really friendly server with lots of good people, but usually the best you get is a perfunctory "thanks for the heals" at the end of the instance. And even that's rare. :D I'm not asking for people to lavish praise on me, but it gives a great sense of satisfaction and general group-huggableness when someone compliments your healing after a tough fight.
Lol, note that the same should probably be said for everyone in your group. Compliment the tank after that tough fight: they kept you alive to keep them alive. Compliment the nice rogue/shammy/miscellaneous person who pulled the mob off you when you had to go all out and drew a lot of agro. Compliment the hunter for their good pull. Blah blah blah, you get the picture. Share the love people! :D
Second thing, the OP asked about shammies healing end game stuff. Don't let anyone fool you, it can be done! It's just bloody hard. Before I abandoned him for my druid, I did a lot of healing with my shaman and got a good feeling for what I could and could not manage. (NOTE: I only ever main healed in 5man living strat, LBRS and DM West and North - north = nasty hard, king was as close to impossible to heal for with a shammy, those crits are brutal.) For a well pulled (in other words, CC was used well) I could handle all the healing duties. For boss mobs I needed one of two things: a second healer to back me up when my mana ran dry (best option), or mana pots coming out my rear end (and even then it can be dicy). The primary requirement for a shaman to MH high end instances is an excellent tank though, and a skilled group. If your group is bad, you don't have the healing oomph to pull it off.
One of my favorite memories from playing my shaman was an odd group running 5 man living strat. We had a druid tanking (and doing an awesome job of it too), a hunter, a warlock, and a rogue. We might have wipes a few times, and it might have taken us a long time, but damn! we made it to the end. Was an awesome feeling for the five of us to leave that place victorious. :D
Unfortunately, when it comes right down to it though, the main reason I switched back to my druid was that if you're going to be healing, it's a lot more enjoyable with a druid than with a shaman.
I hate flags
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!
"Then Honor System came out and I had b*$@& tattoo'd on my forehead and a "kick me" sign taped to my back." - Tiku
Stormscale: Treglies, UD Mage; Treggles, 49 Orc Shaman; Tregor, semi-un-retired Druid.
Terenas (all retired): 60 Druid; 60 Shaman. (Not very creative with my character selection, am I?!