Power gaming guild buying up the healers
#14
NotSoDarklord,Jul 6 2005, 11:30 AM Wrote:70 is beyond the sweetspot due to the fact that most guilds want to be as strong as possible, as a result the "hardcore" guilds make due ( and actually prefer to have) with 50-60 so that loot is not spread as thin.  Minor nit.. your other figures are also a bit high, but seems to be directed towards the more casual guilds attacking endgame?
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You are rightish... the more hardcore you are the fewer members you need to insure 40 people at your raids. But we don't know how hardcore these guys are. If they are really just grabbing any lvl 50+ priest they find, then they are not necessairly getting the hardest of the hard, and may need spares to insure the sucess of the raid. The other number are based off the 70 number.

Edit: checked out our alliances numbers on DKP site: 120 members active (probably 110 people) in the past month, we tried Oxy and granted it was a holidy weekend, we had 33 people keyed and ready to go. I think we usually have about 50 wanting to do MC. We are considering a second run, probably in the next month we will start that. So for casual guilds/alliances, my numbers might be a smidge low.
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Power gaming guild buying up the healers - by lfd - 07-06-2005, 11:02 AM
Power gaming guild buying up the healers - by oldmandennis - 07-06-2005, 08:43 PM

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