Power gaming guild buying up the healers
#10
Fantastic post Bolty.

There are definatly sweet spots in the number of players in a guild. I'd say about 70 for MC, 100 for MC/Oxy, and 130 for 7 days a week 2xMC 2xOxy. If Dusk is the biggest at say 30 people, they are going to keep attracting more until they get to 70 or so, because they can say "We are going to MC this weekend, and all your healer are belong to us". When they get to 70 they need to start telling some people to stay home, and that gives other guilds a chance to get bigger.

I've been through all the situations Bolty described, first in a small guild that was "boiling off" our high level players to bigger guilds. The 60's that were left didn't feel like helping the mid 50's much, especially with Warlord's command. I was within a day or two of typing /gquit when we merged with a medium sized guild in an alliance with a larger guild, and now we clear all the minibosses in MC without too much trouble.

Definatly look at the alliance thing, and if that doesn't stop the bleeding merge, and sooner rather then later. I almost think there is no place in WoW for 20 person guilds, only 5 person RL friends and groups of atleast 70(weather guilds or metaguilds).
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Power gaming guild buying up the healers - by lfd - 07-06-2005, 11:02 AM
Power gaming guild buying up the healers - by oldmandennis - 07-06-2005, 06:03 PM

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