07-04-2005, 03:05 AM
Skandranon,Jul 1 2005, 12:40 PM Wrote:The introduction of Battlegrounds will certainly shift these numbers. A rogue and mage team would die horribly in Warsong Gulch, and I doubt they'd do very well in Alterac Valley either. The cp rewards from accomplishing BG goals far outstrip the cp from simply killing targets now. I expect we'll see more discipline/holy priests, druids and shaman making their way up the ranks now, especially since having one or more on your team dramatically increases your chances of winning in Warsong.
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Still, you won't see any Paladins at the top. Us poor blokes practically have no DPS. We're seriously hard to kill, but from my experiences in Warsong Gulch, I haven't been much of a contributor in the way of kills, or team-friendliness. I can cast a heal, and consecrate to prevent rogues from stealthing, but that's about it. If an enemy rogue decides to ignore me and go straight for the flag carrier, and if I've used my stun already, there's not much I can do about it. My heal cast is usually followed by "not in line of sight" or "too far away".
What's the use of being practically unkillable if you can't kill anything yourself? I suppose that's where the balance of the class is. Shucks.
If I'm in a group, I may as well not even attack. I'm practically a heal-bot/un-polier/one-stun-gunner; that is, I can heal, I can cleanse, and I can stun one person. If I stun the wrong person, I've wasted my only real team contribution. Healing, you might say, would be my primary contribution, but it never works out that way. Lets see you actually complete a heal spell in time when a mage or rogue is being double or triple teamed because they have nothing to fear from you.
Phew, sorry for the mini-rant... My point? I'm not surprised that there are no Paladins in the top tier. I doubt you'll ever see many, if any at all.
"Yay! We did it!"
"Who are you?"
"Um, uh... just ... a guy." *flee*
"Who are you?"
"Um, uh... just ... a guy." *flee*