07-02-2005, 12:41 PM
Skandranon,Jul 1 2005, 05:54 PM Wrote:That way I can keep AoEing them all without getting bitten by all of them.
[right][snapback]82247[/snapback][/right]
Oh I definitely agree on all that. Horde Tauren tend to throw in warstomp in there as well, a racial 2 second aoe stun. Every moment matters, and that 2 second break is just enough to make aoe near painless. Of course if you were lucky enough to play alongside another aoe'r there's simply enough firepower to blow everything to bits.
WL/Mage synergy is especially enjoyable
mjdoom,Jul 1 2005, 05:58 PM Wrote:Not knowing too much about Shamans I will assume that your warrior can take Barov and Shaman can off-tank one of his guards. [right][snapback]82250[/snapback][/right]
I think we're mostly in agreement. That shackle comment should read encounters are more painful without shackle.
Horde perspective: A restoration specced shaman has a totem called Mana tide. It provides serious mana for the entire party (100-200 per tick) for x number of seconds, basically giving second wind to all mana users, and especially healers. Between that and innervate, there's a lot of fighting juice.
If they aren't restoration specc'ed, have to take that into consideration before entering instances.
However, I was not thinking purely through the 5 man perspective lens. In a scholo raid, 2 druids is more than enough, although because it is an UD environment Priests are preferred. Not for the rez cooldown, but the obvious utility of shackle.
As for MC, it is a risky skill. Best used for 3 or less enemies. I like it, but I don't like when it breaks. In cases of 3 or less enemies, two forms of CC isolating 1 enemy at a time tends to be safer than MC'ing one enemy and having all the others angry at the priest and not pre-CC'ed.
Mind you, I do suggest MC, but always realizing there's a risk involved.
Its nice to evaluate strengths and limitations, but honestly the game itself is really really easy. The challenge isn't in picking your class mix, because with the right people you can adapt against anything. There are very few limitations to accomplishing your PvE objectives. I gloss over class limitations because they are easily overcome with adaptive training and strategy.
Druids need a rezzer? Well you tend to want two people able to rez, and a wipe prevention method independent of all that too. Shamans and Paladins are abundant on both sides, and both with such tricks. Stealthy engineers can save the day too. The methods to victory vary too greatly and come too abundantly to truly be limited.