06-29-2005, 09:59 PM
The res issue is a hassle on my Druid; I pretty much have to have a Paladin or Priest in the group if there are any fights hard enough to risk a death. I feel that two healers in a party is generally a good idea so don't think of it as a major issue... though when it does bite it bites hard. Ending a run just before the boss because two people died and the entrance has respawned is not fun.
I feel that Druid and Priest healing is comparable right now, if both classes specialise in it. Priests are superior in short sharp fights, Druids in long steady ones If neither specialises, Priests are better - without Nature's Swiftness and Innervate the Druid is stuck using slow or inefficient heals with a smaller mana pool.
A month ago I was feeling that I should have just played a Priest - equivalent healing, vastly higher damage, fade, silence, better crowd control and unlimited res. Since then I've changed guilds and started tanking more, so I'm happy again.
I feel that Druid and Priest healing is comparable right now, if both classes specialise in it. Priests are superior in short sharp fights, Druids in long steady ones If neither specialises, Priests are better - without Nature's Swiftness and Innervate the Druid is stuck using slow or inefficient heals with a smaller mana pool.
A month ago I was feeling that I should have just played a Priest - equivalent healing, vastly higher damage, fade, silence, better crowd control and unlimited res. Since then I've changed guilds and started tanking more, so I'm happy again.