06-20-2005, 09:17 AM
Wanted to comment some, even if I might mostly repeat allready given answers.
First of, I sometimes update or clarify my guide, but might miss that the same thing is commented on at another place. In part that is the case here I think. In addition, I am a bit vague in the Guide.
Basically, what happens is that the for each game (I think it resets when you pick a "new game") the game keeps a list of allready created uniques. It should not be emptied in any way, so even if the unique leave the game, it should still be in the list as "done". A created unique can either be one created as a "drop" in the dungeons, or a unique recreated as a player brings it into the game with his character. Such uniques are basically just saved as uniques of a certain type and levels.
Note that the list is only used for single player, in multiplayer the game always pick the first one in the list and hence won't even (re)create the others.
This has some concequences. First, the followqing uniques in the list (with same type and level) can only be created if the ones prior has either been generated as a drop in the dungeons, or if a player has brought it with him into the game (since it is for single player only, there really is no issue of switching chars or players leaving with the items). So if you have the two first unique maces on your char, this first one droped in the dungeons would be a Lightforge.
When you start a new game, the game recreates the uniques from scratch, with the only info being what type and level. The order is that of the order they were saved as, I would think it depends on were in the inventory it is placed (including equiped). The first one (if we look at those uniuqe maces) would be a Civerb's Cudgel (even if that specific item was another of the unique maces before), the second one would become the Crackrust and the third the Lightforge. So the unqiues might switch between themselves which is which unique depending on save order. Of course, if you only kept two on your character (for example sold one), only the Civerb and the Crackrust will be regenerated, even if it was one of those that you sold.
My guide is somewhat vague and wrong on this, and regarding the morphing, the current version only lists that for the Lightforge I believe. It applies to any such uniuqes, including the ones from Hellfire.
Hope this was clear and that it answers any questions.
First of, I sometimes update or clarify my guide, but might miss that the same thing is commented on at another place. In part that is the case here I think. In addition, I am a bit vague in the Guide.
Basically, what happens is that the for each game (I think it resets when you pick a "new game") the game keeps a list of allready created uniques. It should not be emptied in any way, so even if the unique leave the game, it should still be in the list as "done". A created unique can either be one created as a "drop" in the dungeons, or a unique recreated as a player brings it into the game with his character. Such uniques are basically just saved as uniques of a certain type and levels.
Note that the list is only used for single player, in multiplayer the game always pick the first one in the list and hence won't even (re)create the others.
This has some concequences. First, the followqing uniques in the list (with same type and level) can only be created if the ones prior has either been generated as a drop in the dungeons, or if a player has brought it with him into the game (since it is for single player only, there really is no issue of switching chars or players leaving with the items). So if you have the two first unique maces on your char, this first one droped in the dungeons would be a Lightforge.
When you start a new game, the game recreates the uniques from scratch, with the only info being what type and level. The order is that of the order they were saved as, I would think it depends on were in the inventory it is placed (including equiped). The first one (if we look at those uniuqe maces) would be a Civerb's Cudgel (even if that specific item was another of the unique maces before), the second one would become the Crackrust and the third the Lightforge. So the unqiues might switch between themselves which is which unique depending on save order. Of course, if you only kept two on your character (for example sold one), only the Civerb and the Crackrust will be regenerated, even if it was one of those that you sold.
My guide is somewhat vague and wrong on this, and regarding the morphing, the current version only lists that for the Lightforge I believe. It applies to any such uniuqes, including the ones from Hellfire.
Hope this was clear and that it answers any questions.
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