Infernal and Doomguard in Patch 1.5
#9
Drasca,Jun 17 2005, 03:09 PM Wrote:The final part of doomguard is pretty easy once you have a 5 man party.

Not really buggy when I did it. I was attacked at least 4 times and it didn't break. Might've been set back a bit, but I've 'captured' several 4 Commanders this way.
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Can you confirm you did the quest after the release of the 1.5 patch Drasca? (ie in the last week and a half or so).

I've read a lot of reports that since the patch, the channeling spell breaks much more easily. Players were finding that almost any action at all by the Doomguard Commander would break the channeling: changes target, spell breaks, attacks someone else, spell breaks, uses an ability, spell breaks.

Killed 3 Hederine slayers in about half an hour last night. Chain feared them each for 5 minutes straight with multiple Curse of Dooms. Total Tears of the Hederine found: Zero. BLizzard hate us.

Chris
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Messages In This Thread
Infernal and Doomguard in Patch 1.5 - by nobbie - 06-17-2005, 01:18 PM
Infernal and Doomguard in Patch 1.5 - by Lissa - 06-17-2005, 02:12 PM
Infernal and Doomguard in Patch 1.5 - by nobbie - 06-17-2005, 02:31 PM
Infernal and Doomguard in Patch 1.5 - by Icebird - 06-17-2005, 04:41 PM
Infernal and Doomguard in Patch 1.5 - by Lissa - 06-17-2005, 06:45 PM
Infernal and Doomguard in Patch 1.5 - by Lissa - 06-17-2005, 06:48 PM
Infernal and Doomguard in Patch 1.5 - by Icebird - 06-17-2005, 09:59 PM
Infernal and Doomguard in Patch 1.5 - by Drasca - 06-17-2005, 10:09 PM
Infernal and Doomguard in Patch 1.5 - by Icebird - 06-18-2005, 01:32 PM
Infernal and Doomguard in Patch 1.5 - by Icebird - 06-21-2005, 09:51 PM
Infernal and Doomguard in Patch 1.5 - by Drasca - 06-24-2005, 05:45 PM
Infernal and Doomguard in Patch 1.5 - by Drasca - 06-28-2005, 04:42 PM

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