Quark,Jun 5 2005, 02:42 AM Wrote:There is a 500 ms grace period given in cooldown calculations server side, to allow for latency problems. So if you hit the button at, say, 1.1 seconds, the server would still allow even though you're 0.4 seconds early.
[right][snapback]79712[/snapback][/right]
Urgh. Maybe I'm overly cynical, but why do I feel there's going to be some clever sod who works out how to modify the client to allow it to send attacks to the server 0.5 seconds early, thus always hitting near the start of the grace period?
Edit: I mean after the described changes go live, when server cooldown will almost always be half a second shorter than client cooldown.
You don't know what you're talking about.