06-01-2005, 05:32 PM
(This post was last modified: 06-01-2005, 07:21 PM by MongoJerry.)
DarkCrown,Jun 1 2005, 08:30 AM Wrote:You also have months of experience with these mobs. I've found that experience is just about everything in MC. Once you have a group that knows what to do, things get a whole lot easier.
Absolutely. Please don't misinterpret me. I'm talking specifically about the fight with Magmadar here, whose fight at its core is very simple. The only people who need to know what to do are: 1) Main tank who holds down Magmadar. I suppose this includes stance switching -- I'm still waiting to hear back from Sabik on what he does. 2) A healer rotation of six who heal at range. This only takes a couple minutes to get together even in noob groups. 3) A shaman who knows how to drop totems for the main tank. 4) A couple of hunters who alternate firing tranq shots when appropriate. This is 9 people who have to know what their roles are and only one of them (the main tank) requires any real skill. The other 31 people don't have to do anything out of their normal instance experience, and if some of them mess up or die, it doesn't make a large difference. This is in contrast to, say, the fight with Major Domo, where everyone has a role to play and has to be on their toes and know what they're doing.