05-25-2005, 09:07 PM
(This post was last modified: 05-25-2005, 09:10 PM by Thawwing Light.)
Artega,May 25 2005, 04:32 PM Wrote:Isn't sheep a charm effect?
Gouge and Blind are both Knockout effects, and Berserker Rage makes you immune to Knockout and Fear effects. C[COLOR=yellow]ombine this with the passive 15% stun resistance, and you'll be much more effective against Rogues. Not that they were much trouble anyway :P
They're knockouts? Well, in that case, Iron Will is still useless (Being an Orc might save you). Sheep is its own thing, I think, at least according to trinkets. Seduce is the other Charm.
Quote:Defiance increases threat generated while in Defensive Stance by 15%. GREAT for PvE servers, utterly USELESS for PvP servers. Even Improved Disarm would be a better place than Defiance for PvP servers.
Yes, I agree. I think this thread is for whether a tanking build can still PvP, and in my mind, this is a key tanking talent for those that instance at times. I feel Imp. Disarm is a better place for points than Iron Will, although I'm rather annoyed that it seems to leave that offhand intact and let them continue to use skills needing weapons.
Quote:Anticipation is quite possibly the worst talent in any of our three trees; +10 Defense is crap for five talent points. I'd rather take a few points in Toughness than any in Anticipation.
And I agree, Anticipation is much worse than Toughness. I'm not sure it's worse than Iron Will... scratch that, it probably is. Improved Thunderclap still sucks worse than this, however. This whole discussion is about which of a host terrible talents is the least evil to take to get to Conc Blow and then 1handed mastery. Even still, I'd say Toughness, Defiance, Imp. Bloodrage, and Last Stand would be my 'wasted points' in the Defense tree to get to the good stuff. Because none of these are very good, I suppose it's not worth much loss of sleep over which you pick. Those or mine, do what you want, I'm just curious why.
(Good stuff being 5/5 Shield Spec, 1/3 Shield Block, 3/3 Imp. Revenge, 1/1 Conc. Blow, 2/2 Imp. Shield Bash, and 4/5 1 Handed mastery)
Quote:Unfortunately, it comes at a very high opportunity cost. If you can live with being pretty much helpless in 1v1 PvP (or in PvP groups where you lack a good damage class, like Warrior-Priest), then it's certainly worth the investment, especially since the best talents in the Protection tree are at the 20-point line.
There's a reason I went Arms/Fury finally. I group regularly with a Priest and a Shaman, if at all. Defensive is rough going PvP regardless, and that exaggerates it.
Men fear death, as children fear to go in the dark; and as that natural fear in children, is increased with tales, so is the other.
"Of Death" Sir Francis Bacon
"Of Death" Sir Francis Bacon