New Update for the Test Realms
#3
oldmandennis,May 25 2005, 10:09 AM Wrote:Yah, the no more capturing thing has me worried too.  Basically, it seems like it would make the battles see saw wildly.

One side could work their way all the way down to the base, get togeather and mount a 40 person assult on the final base.  Since they are covered by 2 towers, the other side might only lose 5 people and wipe the offense.  They immediatly counter, and route the 10 people who are the first wave of Ressers, and then mount up and move onto the next graveyard.  Meanwhile, the 30 other people in the offensive now have to ghost run all the way back to the next GY, and are beaten there by the mounted defense.  Once you get rolling, there is no reason to stop without towers to slow you down.

I haven't played Alterac myself, but it seems like all these changes are needed to make the whole thing 'winnable' while still being an all-out war. I don't think the original concept of 'winning' worked as well as they thought - there needs to be a more clear-cut win and restart or there will just be certain 'Alliance' battlefields and certain 'Horde' battlefield instances where one side completely dominates and is at the 'win' condition at all times.

It'll be interesting to see how this plays out, though I have no characters of that level range yet.

oldmandennis,May 25 2005, 10:09 AM Wrote:Another thing is that with nothing respawning, it seems like rogues would be way over powered.  It seems like 5 rogues could form an assination squad, and rub out all your NPC leaders that don't respawn anymore.  They could also probably burn down back line towers.  When I was playing (before I ran out of money, pls fix that first bliz kthxbye), semifrequently a group would form up to sneak behind our lines and attack a tower, very often sucessfully.  Our response was usually "pfft, we'll take that back when we feel like it", but now that message being broadcast means that a sizable contingent HAS to break off and deal with it.  An even more annoying stratagy would then be to send rogues solo to towers, to trip the message, and constantly distract the enemy.
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Hooray for strategy, tactics and intelligence (perhaps there will be a use for that silly Sentry Totem now)! I think that this is a great thing! Keep in mind that both sides can use it, and it's not limited to Rogues to give 'false alarms'. Again, no direct experience but this seems like it will add a lot more strategy and tactics to the battle.
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Messages In This Thread
New Update for the Test Realms - by MongoJerry - 05-25-2005, 12:04 AM
New Update for the Test Realms - by oldmandennis - 05-25-2005, 06:09 PM
New Update for the Test Realms - by Gurnsey - 05-25-2005, 06:37 PM
New Update for the Test Realms - by MongoJerry - 05-25-2005, 07:18 PM
New Update for the Test Realms - by Gurnsey - 05-25-2005, 08:01 PM
New Update for the Test Realms - by oldmandennis - 05-25-2005, 10:36 PM
New Update for the Test Realms - by Gurnsey - 05-25-2005, 11:19 PM
New Update for the Test Realms - by russ - 05-26-2005, 12:58 AM
New Update for the Test Realms - by Treesh - 05-26-2005, 01:31 AM
New Update for the Test Realms - by oldmandennis - 05-26-2005, 08:05 PM
New Update for the Test Realms - by Gurnsey - 05-26-2005, 08:30 PM
New Update for the Test Realms - by Gurnsey - 05-26-2005, 08:33 PM
New Update for the Test Realms - by oldmandennis - 05-26-2005, 10:25 PM
New Update for the Test Realms - by oldmandennis - 05-29-2005, 09:34 PM
New Update for the Test Realms - by MongoJerry - 05-30-2005, 12:22 AM
New Update for the Test Realms - by oldmandennis - 05-30-2005, 12:54 AM
New Update for the Test Realms - by MongoJerry - 05-30-2005, 06:01 PM

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