05-25-2005, 05:27 PM
Treesh,May 25 2005, 01:08 AM Wrote:[...] Hopefully for those who are content driven, Blizzard will get on the ball and get more content out quicker, but I certainly don't think badly of anyone who chooses to not pay while they wait for some distant promise of more fun that may or may not actually be what they're looking for.
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But what is new content? More instanced dungeons? More areas to level in? Are all these holes in the map reserved for Battlegrounds? Maybe there will be a way to get to Draenor some day? But I'm certain this can get only so far. At some point it will become ridiculous...
Or Blizzard could go the way of D2: add a plethora of new items, recipes, special monsters that drop certain stuff.
Bolty's list of options oddly reminded me of the four player archetypes formulated by Richard Bartle: (a) explorers, (B) achievers, © socializers, and (d) killers.
Explorers like to discover new content. If there is nothing to discover anymore, they usually leave. Although new content does not have to be new maps, or dungeons. Achievers like to build up a character until it outshines everyone else's. Achievers are the hardcore players (and probably the livestock of MMORPGs). Socializers are self-evident. And killers, well they like to kill other players. There is usually a curious balance between achievers, socializers, and killers in a successful MMORPG.
And of course, people are not so easily categorized. Probably it is more like that some people are mostly achievers, but then also a bit of both socializers and killers.
I'll go out on a limb here and claim that the first explorers are leaving WoW. They've discovered everything. Battlegrounds is more of the same PvP for them. Nothing new to discover...
-Arnulf
Old age and treachery will always overcome youth and enthusiasm!